mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
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48 lines
1.6 KiB
HTML
48 lines
1.6 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../list.js"></script>
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<script src="../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../page.css" />
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</head>
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<body>
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[page:Geometry] →
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<h1>[name]</h1>
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<div class="desc">CircleGeometry is a simple shape of Euclidean geometry. It is contructed from a number of triangular segments that are oriented around a central point and extend as far out as a given radius. It is built counter-clockwise from a start angle and a given central angle. It can also be used to create regular polygons, where the number of segments determines the number of sides.
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</div>
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<h2>Example</h2>
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<code>var material = new THREE.MeshBasicMaterial({
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color: 0x0000ff
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});
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var radius = 5;
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var segments = 32;
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var circleGeometry = new THREE.CircleGeometry( radius, segments );
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var circle = new THREE.Mesh( circleGeometry, material );
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scene.add( circle );
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</code>
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<h2>Constructor</h2>
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<h3>[name]([page:Float radius], [page:Integer segments], [page:Float thetaStart], [page:Float thetaLength])</h3>
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<div>
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radius — Radius of the circle, default = 50.<br />
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segments — Number of segments (triangles), minimum = 3, default = 8.<br />
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thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
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thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete circle.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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