mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-15 10:37:56 +01:00
57 lines
1.5 KiB
HTML
57 lines
1.5 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../list.js"></script>
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<script src="../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../page.css" />
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</head>
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<body>
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[page:Line] →
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<h1>[name]</h1>
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<div class="desc">Creates a wireframe object that shows the "hard" edges of another object's geometry. To draw a full wireframe image of an object, see [page:WireframeHelper].</div>
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<h2>Example</h2>
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<code>
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geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
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material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
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object = new THREE.Mesh( geometry, material );
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edges = new THREE.EdgesHelper( object, 0x00ff00 );
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scene.add( object );
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scene.add( edges );
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</code>
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<h2>Constructor</h2>
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<h3>[name]( [page:Object3D object], [page:Color color], [page:Float thresholdAngle] )</h3>
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<div>
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object -- Object of which to draw edges <br />
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color -- Color of the edges.<br />
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thresholdAngle -- the minimim angle (in degrees), between the face normals of adjacent faces, that is required to render an edge. Default is 0.1.
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</div>
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<div>
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Creates a [page:Line], showing only the "hard" edges of the passed object; specifically, no edge will be drawn between faces which are adjacent and coplanar (or nearly coplanar).
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</div>
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<h2>Properties</h2>
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<div>none</div>
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<h2>Methods</h2>
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<div>none</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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