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https://github.com/Doodle3D/Doodle3D-Slicer.git
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96 lines
2.3 KiB
HTML
96 lines
2.3 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<div class="desc"><a href="http://en.wikipedia.org/wiki/Frustum">Frustums</a> are used to determine what is inside the camera's field of view. They help speed up the rendering process.</div>
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<h2>Constructor</h2>
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<h3>[name]([page:Plane p0], [page:Plane p1], [page:Plane p2], [page:Plane p3], [page:Plane p4], [page:Plane p5])</h3>
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<div>
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p0 -- [page:Plane] <br />
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p1 -- [page:Plane] <br />
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p2 -- [page:Plane] <br />
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p3 -- [page:Plane] <br />
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p4 -- [page:Plane] <br />
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p5 -- [page:Plane]
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</div>
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<div>
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Creates a frustum from the designated planes.
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</div>
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<h2>Properties</h2>
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<h3>[property:Array planes]</h3>
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<div>
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Array of 6 [page:Plane planes].
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</div>
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<h2>Methods</h2>
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<h3>[method:Frustum setFromMatrix]( [page:Matrix4 matrix] )</h3>
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<h3>[method:Boolean intersectsObject]( [page:Object3D object] )</h3>
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<div>
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Checks whether the object's bounding sphere is intersecting the Frustum.
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</div>
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<h3>[method:Frustum clone]()</h3>
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<div>
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Return a copy of this Frustum
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</div>
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<h3>[method:Boolean set]([page:Plane p0], [page:Plane p1], [page:Plane p2], [page:Plane p3], [page:Plane p4], [page:Plane p5])</h3>
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<div>
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p0 -- [page:Plane] <br />
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p1 -- [page:Plane] <br />
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p2 -- [page:Plane] <br />
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p3 -- [page:Plane] <br />
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p4 -- [page:Plane] <br />
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p5 -- [page:Plane]
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</div>
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<div>
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Sets the current frustum from the passed planes. No plane order is implicitely implied.
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</div>
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<h3>[method:Frustum copy]([page:Frustum frustum]) [page:Frustum this]</h3>
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<div>
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frustum -- The frustum to copy
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</div>
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<div>
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Copies the values of the passed frustum.
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</div>
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<h3>[method:Boolean containsPoint]([page:Vector3 point])</h3>
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<div>
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point -- [page:Vector3] to test
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</div>
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<div>
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Checks to see if the frustum contains the point.
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</div>
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<h3>[method:Boolean intersectsSphere]([page:Sphere sphere])</h3>
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<div>
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sphere -- [page:Sphere]
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</div>
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<div>
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Check to see if the sphere intersects with the frustum.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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