mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-08-26 15:10:45 +02:00
198 lines
6.3 KiB
JavaScript
198 lines
6.3 KiB
JavaScript
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/**
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* @author bhouston / http://exocortex.com
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*/
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module( "Plane" );
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var comparePlane = function ( a, b, threshold ) {
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threshold = threshold || 0.0001;
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return ( a.normal.distanceTo( b.normal ) < threshold &&
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Math.abs( a.constant - b.constant ) < threshold );
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};
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test( "constructor", function() {
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var a = new THREE.Plane();
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ok( a.normal.x == 1, "Passed!" );
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ok( a.normal.y == 0, "Passed!" );
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ok( a.normal.z == 0, "Passed!" );
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ok( a.constant == 0, "Passed!" );
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a = new THREE.Plane( one3.clone(), 0 );
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ok( a.normal.x == 1, "Passed!" );
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ok( a.normal.y == 1, "Passed!" );
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ok( a.normal.z == 1, "Passed!" );
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ok( a.constant == 0, "Passed!" );
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a = new THREE.Plane( one3.clone(), 1 );
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ok( a.normal.x == 1, "Passed!" );
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ok( a.normal.y == 1, "Passed!" );
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ok( a.normal.z == 1, "Passed!" );
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ok( a.constant == 1, "Passed!" );
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});
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test( "copy", function() {
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var a = new THREE.Plane( new THREE.Vector3( x, y, z ), w );
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var b = new THREE.Plane().copy( a );
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ok( b.normal.x == x, "Passed!" );
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ok( b.normal.y == y, "Passed!" );
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ok( b.normal.z == z, "Passed!" );
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ok( b.constant == w, "Passed!" );
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// ensure that it is a true copy
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a.normal.x = 0;
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a.normal.y = -1;
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a.normal.z = -2;
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a.constant = -3;
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ok( b.normal.x == x, "Passed!" );
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ok( b.normal.y == y, "Passed!" );
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ok( b.normal.z == z, "Passed!" );
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ok( b.constant == w, "Passed!" );
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});
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test( "set", function() {
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var a = new THREE.Plane();
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ok( a.normal.x == 1, "Passed!" );
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ok( a.normal.y == 0, "Passed!" );
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ok( a.normal.z == 0, "Passed!" );
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ok( a.constant == 0, "Passed!" );
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var b = a.clone().set( new THREE.Vector3( x, y, z ), w );
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ok( b.normal.x == x, "Passed!" );
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ok( b.normal.y == y, "Passed!" );
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ok( b.normal.z == z, "Passed!" );
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ok( b.constant == w, "Passed!" );
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});
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test( "setComponents", function() {
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var a = new THREE.Plane();
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ok( a.normal.x == 1, "Passed!" );
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ok( a.normal.y == 0, "Passed!" );
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ok( a.normal.z == 0, "Passed!" );
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ok( a.constant == 0, "Passed!" );
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var b = a.clone().setComponents( x, y, z , w );
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ok( b.normal.x == x, "Passed!" );
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ok( b.normal.y == y, "Passed!" );
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ok( b.normal.z == z, "Passed!" );
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ok( b.constant == w, "Passed!" );
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});
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test( "setFromNormalAndCoplanarPoint", function() {
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var normal = one3.clone().normalize();
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var a = new THREE.Plane().setFromNormalAndCoplanarPoint( normal, zero3 );
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ok( a.normal.equals( normal ), "Passed!" );
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ok( a.constant == 0, "Passed!" );
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});
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test( "normalize", function() {
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var a = new THREE.Plane( new THREE.Vector3( 2, 0, 0 ), 2 );
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a.normalize();
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ok( a.normal.length() == 1, "Passed!" );
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ok( a.normal.equals( new THREE.Vector3( 1, 0, 0 ) ), "Passed!" );
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ok( a.constant == 1, "Passed!" );
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});
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test( "negate/distanceToPoint", function() {
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var a = new THREE.Plane( new THREE.Vector3( 2, 0, 0 ), -2 );
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a.normalize();
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ok( a.distanceToPoint( new THREE.Vector3( 4, 0, 0 ) ) === 3, "Passed!" );
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ok( a.distanceToPoint( new THREE.Vector3( 1, 0, 0 ) ) === 0, "Passed!" );
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a.negate();
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ok( a.distanceToPoint( new THREE.Vector3( 4, 0, 0 ) ) === -3, "Passed!" );
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ok( a.distanceToPoint( new THREE.Vector3( 1, 0, 0 ) ) === 0, "Passed!" );
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});
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test( "distanceToPoint", function() {
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var a = new THREE.Plane( new THREE.Vector3( 2, 0, 0 ), -2 );
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a.normalize();
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ok( a.distanceToPoint( a.projectPoint( zero3.clone() ) ) === 0, "Passed!" );
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ok( a.distanceToPoint( new THREE.Vector3( 4, 0, 0 ) ) === 3, "Passed!" );
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});
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test( "distanceToSphere", function() {
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var a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 );
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var b = new THREE.Sphere( new THREE.Vector3( 2, 0, 0 ), 1 );
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ok( a.distanceToSphere( b ) === 1, "Passed!" );
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a.set( new THREE.Vector3( 1, 0, 0 ), 2 );
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ok( a.distanceToSphere( b ) === 3, "Passed!" );
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a.set( new THREE.Vector3( 1, 0, 0 ), -2 );
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ok( a.distanceToSphere( b ) === -1, "Passed!" );
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});
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test( "isInterestionLine/intersectLine", function() {
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var a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 );
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var l1 = new THREE.Line3( new THREE.Vector3( -10, 0, 0 ), new THREE.Vector3( 10, 0, 0 ) );
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ok( a.isIntersectionLine( l1 ), "Passed!" );
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ok( a.intersectLine( l1 ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
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a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), -3 );
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ok( a.isIntersectionLine( l1 ), "Passed!" );
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ok( a.intersectLine( l1 ).equals( new THREE.Vector3( 3, 0, 0 ) ), "Passed!" );
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a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), -11 );
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ok( ! a.isIntersectionLine( l1 ), "Passed!" );
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ok( a.intersectLine( l1 ) === undefined, "Passed!" );
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a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 11 );
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ok( ! a.isIntersectionLine( l1 ), "Passed!" );
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ok( a.intersectLine( l1 ) === undefined, "Passed!" );
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});
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test( "projectPoint", function() {
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var a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 );
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ok( a.projectPoint( new THREE.Vector3( 10, 0, 0 ) ).equals( zero3 ), "Passed!" );
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ok( a.projectPoint( new THREE.Vector3( -10, 0, 0 ) ).equals( zero3 ), "Passed!" );
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a = new THREE.Plane( new THREE.Vector3( 0, 1, 0 ), -1 );
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ok( a.projectPoint( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" );
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ok( a.projectPoint( new THREE.Vector3( 0, 1, 0 ) ).equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" );
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});
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test( "orthoPoint", function() {
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var a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 );
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ok( a.orthoPoint( new THREE.Vector3( 10, 0, 0 ) ).equals( new THREE.Vector3( 10, 0, 0 ) ), "Passed!" );
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ok( a.orthoPoint( new THREE.Vector3( -10, 0, 0 ) ).equals( new THREE.Vector3( -10, 0, 0 ) ), "Passed!" );
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});
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test( "coplanarPoint", function() {
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var a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 );
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ok( a.distanceToPoint( a.coplanarPoint() ) === 0, "Passed!" );
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a = new THREE.Plane( new THREE.Vector3( 0, 1, 0 ), -1 );
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ok( a.distanceToPoint( a.coplanarPoint() ) === 0, "Passed!" );
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});
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test( "applyMatrix4/translate", function() {
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var a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 );
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var m = new THREE.Matrix4();
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m.makeRotationZ( Math.PI * 0.5 );
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ok( comparePlane( a.clone().applyMatrix4( m ), new THREE.Plane( new THREE.Vector3( 0, 1, 0 ), 0 ) ), "Passed!" );
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a = new THREE.Plane( new THREE.Vector3( 0, 1, 0 ), -1 );
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ok( comparePlane( a.clone().applyMatrix4( m ), new THREE.Plane( new THREE.Vector3( -1, 0, 0 ), -1 ) ), "Passed!" );
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m.makeTranslation( 1, 1, 1 );
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ok( comparePlane( a.clone().applyMatrix4( m ), a.clone().translate( new THREE.Vector3( 1, 1, 1 ) ) ), "Passed!" );
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});
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