mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 14:07:57 +01:00
57 lines
1.5 KiB
HTML
57 lines
1.5 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<meta charset="utf-8" />
|
||
|
<script src="../../list.js"></script>
|
||
|
<script src="../../page.js"></script>
|
||
|
<link type="text/css" rel="stylesheet" href="../../page.css" />
|
||
|
</head>
|
||
|
<body>
|
||
|
[page:Object3D] →
|
||
|
|
||
|
<h1>[name]</h1>
|
||
|
|
||
|
<div class="desc">A class for displaying particles in the form of variable size points. For example, if using the [page:WebGLRenderer], the particles are displayed using GL_POINTS.</div>
|
||
|
|
||
|
|
||
|
<h2>Constructor</h2>
|
||
|
|
||
|
<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
|
||
|
|
||
|
<div>
|
||
|
geometry — An instance of [page:Geometry].<br />
|
||
|
material — An instance of [page:Material] (optional).
|
||
|
</div>
|
||
|
|
||
|
|
||
|
<h2>Properties</h2>
|
||
|
|
||
|
<h3>[property:Geometry geometry]</h3>
|
||
|
|
||
|
<div>An instance of [page:Geometry], where each vertex designates the position of a particle in the system.</div>
|
||
|
|
||
|
<h3>[property:Material material]</h3>
|
||
|
|
||
|
<div>An instance of [page:Material], defining the object's appearance. Default is a [page:PointCloudMaterial] with randomised colour.</div>
|
||
|
|
||
|
|
||
|
<h2>Methods</h2>
|
||
|
|
||
|
<h3>[method:PointCloud clone]()</h3>
|
||
|
<div>
|
||
|
This creates a clone of the particle system.
|
||
|
</div>
|
||
|
|
||
|
<h3>[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])</h3>
|
||
|
<div>
|
||
|
Get intersections between a casted ray and this PointCloud. [page:Raycaster.intersectObject] will call this method.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
<h2>Source</h2>
|
||
|
|
||
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||
|
|
||
|
</body>
|
||
|
</html>
|