mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 14:07:57 +01:00
146 lines
3.5 KiB
HTML
146 lines
3.5 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<div class="desc">A geometric triangle as defined by three vectors.</div>
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<h2>Constructor</h2>
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<h3>[name]([page:Vector3 a], [page:Vector3 b], [page:Vector3 c])</h3>
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<div>
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a -- [page:Vector3] <br />
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b -- [page:Vector3] <br />
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c -- [page:Vector3]
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</div>
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<div>
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Sets the triangle's vectors to the passed vectors.
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</div>
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<h2>Properties</h2>
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<h3>[property:Vector3 a]</h3>
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<div>
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The first [page:Vector3] of the triangle.
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</div>
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<h3>[property:Vector3 b]</h3>
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<div>
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The second [page:Vector3] of the triangle.
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</div>
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<h3>[property:Vector3 c]</h3>
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<div>
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The third [page:Vector3] of the triangle.
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</div>
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<h2>Methods</h2>
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<h3>[method:Triangle setFromPointsAndIndices]([page:Array points], [page:Integer i0], [page:Integer i1], [page:Integer i2]) [page:Triangle this]</h3>
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<div>
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points -- [page:Array] of [page:Vector3]s <br />
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i0 -- [page:Integer] index <br />
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i1 -- [page:Integer] index <br />
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i2 -- [page:Integer] index
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</div>
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<div>
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Sets the triangle's vectors to the vectors in the array.
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</div>
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<h3>[method:Triangle set]([page:Vector3 a], [page:Vector3 b], [page:Vector3 c]) [page:Triangle this]</h3>
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<div>
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a -- [page:Vector3] <br />
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b -- [page:Vector3] <br />
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c -- [page:Vector3]
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</div>
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<div>
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Sets the triangle's vectors to the passed vectors.
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</div>
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<h3>[method:Vector3 normal]([page:Vector3 optionalTarget])</h3>
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<div>
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optionalTarget -- Optional [page:Vector3] target to set the result.
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</div>
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<div>
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Return the calculated normal of the triangle.
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</div>
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<h3>[method:Vector3 barycoordFromPoint]([page:Vector3 point], [page:Vector3 optionalTarget])</h3>
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<div>
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point -- [page:Vector3] <br />
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optionalTarget -- Optional [page:Vector3] target to set the result.
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</div>
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<div>
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Return a barycentric coordinate from the given vector. <br/><br/>
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[link:http://commons.wikimedia.org/wiki/File:Barycentric_coordinates_1.png](Picture of barycentric coordinates)
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</div>
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<h3>[method:Triangle clone]()</h3>
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<div>
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Return a new copy of this triangle.
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</div>
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<h3>[method:Float area]()</h3>
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<div>
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Return the area of the triangle.
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</div>
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<h3>[method:Vector3 midpoint]([page:Vector3 optionalTarget])</h3>
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<div>
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optionalTarget -- Optional [page:Vector3] target to set the result.
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</div>
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<div>
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Return the midpoint of the triangle. Optionally sets a target vector.
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</div>
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<h3>[method:Boolean equals]([page:Triangle triangle])</h3>
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<div>
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triangle -- [page:Triangle]
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</div>
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<div>
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Checks to see if two triangles are equal (share the same vectors).
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</div>
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<h3>[method:Plane plane]([page:Plane optionalTarget])</h3>
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<div>
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optionalTarget -- Optional [page:Plane] target to set the result.
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</div>
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<div>
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Return a [page:Plane plane] based on the triangle. Optionally sets a target plane.
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</div>
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<h3>[method:Boolean containsPoint]([page:Vector3 point])</h3>
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<div>
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point -- [page:Vector3]
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</div>
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<div>
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Checks to see if the passed vector is within the triangle.
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</div>
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<h3>[method:Triangle copy]([page:Triangle triangle])</h3>
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<div>
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triangle -- [page:Triangle]
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</div>
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<div>
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Copies the values of the vertices of the passed triangle to this triangle.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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