mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 05:57:57 +01:00
237 lines
5.8 KiB
HTML
237 lines
5.8 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js misc - ubiquity - test2</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background-color: #000;
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margin: 0px;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script src="../build/three.min.js"></script>
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<script src="js/renderers/Projector.js"></script>
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<script src="js/renderers/CanvasRenderer.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<div id='container1' style='float: left '></div>
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<div id='container2' style='float: right'></div>
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<script>
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var stats;
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var camera, scene;
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var canvasRenderer, webglRenderer;
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var mesh;
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var texture, texture1, texture2, texture3;
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init();
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animate();
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function init() {
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var width = window.innerWidth / 2 - 2;
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var height = window.innerHeight;
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camera = new THREE.PerspectiveCamera( 70, width / height, 1, 4000 );
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camera.position.z = 2000;
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scene = new THREE.Scene();
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// MESH - Repeat Pattern
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texture = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
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texture.wrapS = THREE.RepeatWrapping;
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texture.wrapT = THREE.RepeatWrapping;
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var geometry = new THREE.BoxGeometry( 150, 150, 150, 4, 4, 4 );
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var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );
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mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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// SPRITES - from Sprite Sheet
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texture1 = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg', undefined, function() {
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texture1.wrapS = THREE.ClampToEdgeWrapping;
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texture1.wrapT = THREE.ClampToEdgeWrapping;
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for ( var i = 0; i < 20; i ++ ) {
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var tex = texture1.clone();
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tex.needsUpdate = true; // cloning does not set this
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tex.offset.x = 0.1 * THREE.Math.randInt( 0, 7 );
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tex.offset.y = 0.1 * THREE.Math.randInt( 0, 7 );
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tex.repeat.x = 0.1 * THREE.Math.randInt( 1, 3 );
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tex.repeat.y = 0.1 * THREE.Math.randInt( 1, 3 );
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var material = new THREE.SpriteMaterial( { map: tex } );
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material.rotation = 0.5 * Math.PI * ( Math.random() - 0.5 );
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var sprite = new THREE.Sprite( material );
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sprite.position.x = Math.random() * 1000 - 500;
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sprite.position.y = Math.random() * 1000 - 500;
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sprite.position.z = Math.random() * 1000 - 500;
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sprite.scale.set( 96, 96, 1 );
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scene.add( sprite );
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}
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} );
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// SPRITES - Repeat Pattern
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texture2 = THREE.ImageUtils.loadTexture( 'textures/sprite0.jpg' );
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texture2.wrapS = THREE.RepeatWrapping;
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texture2.wrapT = THREE.RepeatWrapping;
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for ( var i = 0; i < 20; i ++ ) {
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var material = new THREE.SpriteMaterial( { map: texture2, opacity: 0.7 } );
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var sprite = new THREE.Sprite( material );
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sprite.material.rotation = 0.5 * Math.PI * ( Math.random() - 0.5 );
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sprite.position.x = Math.random() * 1000 - 500;
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sprite.position.y = Math.random() * 1000 - 500;
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sprite.position.z = Math.random() * 1000 - 500;
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sprite.scale.set( 64, 64, 1 );
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scene.add( sprite );
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}
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// SPRITES - PNG
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texture3 = THREE.ImageUtils.loadTexture( 'textures/sprite1.png' );
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texture3.wrapS = THREE.ClampToEdgeWrapping;
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texture3.wrapT = THREE.ClampToEdgeWrapping;
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for ( var i = 0; i < 20; i ++ ) {
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var material = new THREE.SpriteMaterial( { map: texture3 } );
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material.rotation = 2 * Math.PI * ( Math.random() - 0.5 );
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var sprite = new THREE.Sprite( material );
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sprite.position.x = Math.random() * 1000 - 500;
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sprite.position.y = Math.random() * 1000 - 500;
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sprite.position.z = Math.random() * 1000 - 500;
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sprite.scale.set( 64, 64, 1 );
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scene.add( sprite );
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}
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//
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canvasRenderer = new THREE.CanvasRenderer();
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canvasRenderer.setClearColor( 0xf0f0f0 );
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canvasRenderer.setPixelRatio( window.devicePixelRatio );
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canvasRenderer.setSize( width, height );
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var container1 = document.getElementById( 'container1' );
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container1.appendChild( canvasRenderer.domElement );
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webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
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webglRenderer.setClearColor( 0xf0f0f0 );
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webglRenderer.setPixelRatio( window.devicePixelRatio );
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webglRenderer.setSize( width, height );
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var container2 = document.getElementById( 'container2' );
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container2.appendChild( webglRenderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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document.body.appendChild( stats.domElement );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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var width = window.innerWidth / 2 - 2;
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var height = window.innerHeight;
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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canvasRenderer.setSize( width, height );
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webglRenderer.setSize( width, height );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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var time = performance.now() * 0.0001;
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camera.position.x = Math.sin( time ) * 500;
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camera.position.z = Math.cos( time ) * 500;
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camera.lookAt( scene.position );
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//
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texture.repeat.x = Math.sin( time ) * 0.5 + 1.0;
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texture.repeat.y = Math.cos( time ) * 0.5 + 1.0;
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texture.offset.x = Math.sin( time ) * 0.5 + 0.5;
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texture.offset.y = Math.cos( time ) * 0.5 + 0.5;
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mesh.rotation.x = time * 2;
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mesh.rotation.y = time * 4;
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//
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texture2.repeat.x = Math.sin( time ) + 1.25;
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texture2.repeat.y = Math.sin( time ) + 1.25;
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texture2.offset.x = Math.sin( time );
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texture2.offset.y = Math.cos( time );
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//
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canvasRenderer.render( scene, camera );
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webglRenderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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