mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-29 06:13:48 +01:00
189 lines
4.4 KiB
HTML
189 lines
4.4 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - collada</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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a { color: skyblue }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> -
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monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/loaders/ColladaLoader.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container, stats;
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var camera, scene, renderer, objects;
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var particleLight;
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var dae;
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var loader = new THREE.ColladaLoader();
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loader.options.convertUpAxis = true;
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loader.load( './models/collada/monster/monster.dae', function ( collada ) {
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dae = collada.scene;
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dae.traverse( function ( child ) {
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if ( child instanceof THREE.SkinnedMesh ) {
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var animation = new THREE.Animation( child, child.geometry.animation );
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animation.play();
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}
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} );
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dae.scale.x = dae.scale.y = dae.scale.z = 0.002;
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dae.updateMatrix();
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init();
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animate();
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} );
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.set( 2, 2, 3 );
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scene = new THREE.Scene();
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// Grid
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var size = 14, step = 1;
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var geometry = new THREE.Geometry();
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var material = new THREE.LineBasicMaterial( { color: 0x303030 } );
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for ( var i = - size; i <= size; i += step ) {
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geometry.vertices.push( new THREE.Vector3( - size, - 0.04, i ) );
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geometry.vertices.push( new THREE.Vector3( size, - 0.04, i ) );
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geometry.vertices.push( new THREE.Vector3( i, - 0.04, - size ) );
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geometry.vertices.push( new THREE.Vector3( i, - 0.04, size ) );
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}
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var line = new THREE.Line( geometry, material, THREE.LinePieces );
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scene.add( line );
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// Add the COLLADA
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scene.add( dae );
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particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
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scene.add( particleLight );
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// Lights
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scene.add( new THREE.AmbientLight( 0xcccccc ) );
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var directionalLight = new THREE.DirectionalLight(/*Math.random() * 0xffffff*/0xeeeeee );
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directionalLight.position.x = Math.random() - 0.5;
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directionalLight.position.y = Math.random() - 0.5;
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directionalLight.position.z = Math.random() - 0.5;
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directionalLight.position.normalize();
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scene.add( directionalLight );
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var pointLight = new THREE.PointLight( 0xffffff, 4 );
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particleLight.add( pointLight );
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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var clock = new THREE.Clock();
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function render() {
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var timer = Date.now() * 0.0005;
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camera.position.x = Math.cos( timer ) * 10;
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camera.position.y = 2;
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camera.position.z = Math.sin( timer ) * 10;
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camera.lookAt( scene.position );
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particleLight.position.x = Math.sin( timer * 4 ) * 3009;
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particleLight.position.y = Math.cos( timer * 5 ) * 4000;
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particleLight.position.z = Math.cos( timer * 4 ) * 3009;
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THREE.AnimationHandler.update( clock.getDelta() );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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