mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-29 06:13:48 +01:00
283 lines
7.0 KiB
HTML
283 lines
7.0 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgl - multiple canvases - complex</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<style>
|
||
|
body {
|
||
|
color: #808080;
|
||
|
font-family:Monospace;
|
||
|
font-size:13px;
|
||
|
text-align:center;
|
||
|
|
||
|
background-color: #fff;
|
||
|
margin: 0px;
|
||
|
overflow: hidden;
|
||
|
}
|
||
|
|
||
|
#info {
|
||
|
position: absolute;
|
||
|
top: 0px; width: 100%;
|
||
|
padding: 5px;
|
||
|
}
|
||
|
|
||
|
#container1, #container2, #container3 {
|
||
|
position: relative;
|
||
|
border: 1px solid red;
|
||
|
}
|
||
|
|
||
|
#container1 {
|
||
|
width: 300px;
|
||
|
height: 200px;
|
||
|
}
|
||
|
|
||
|
#container2 {
|
||
|
width: 400px;
|
||
|
height: 100px;
|
||
|
left: 150px;
|
||
|
}
|
||
|
|
||
|
#container3 {
|
||
|
width: 200px;
|
||
|
height: 300px;
|
||
|
left: 75px;
|
||
|
}
|
||
|
|
||
|
a {
|
||
|
|
||
|
color: #0080ff;
|
||
|
}
|
||
|
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<div id="container">
|
||
|
<div id="container1"></div>
|
||
|
<div id="container2"></div>
|
||
|
<div id="container3"></div>
|
||
|
</div>
|
||
|
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - multiple canvases - complex</div>
|
||
|
|
||
|
<script src="../build/three.min.js"></script>
|
||
|
|
||
|
<script src="js/Detector.js"></script>
|
||
|
<script src="js/libs/stats.min.js"></script>
|
||
|
|
||
|
<script>
|
||
|
|
||
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
||
|
|
||
|
var apps = [];
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
var container1 = document.getElementById( 'container1' );
|
||
|
var container2 = document.getElementById( 'container2' );
|
||
|
var container3 = document.getElementById( 'container3' );
|
||
|
|
||
|
var fullWidth = 550;
|
||
|
var fullHeight = 600;
|
||
|
|
||
|
apps.push( new App( 'container1', fullWidth, fullHeight, 0, 0, container1.clientWidth, container1.clientHeight ) );
|
||
|
apps.push( new App( 'container2', fullWidth, fullHeight, 150, 200, container2.clientWidth, container2.clientHeight ) );
|
||
|
apps.push( new App( 'container3', fullWidth, fullHeight, 75, 300, container3.clientWidth, container3.clientHeight ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
for ( var i = 0; i < apps.length; ++i ) {
|
||
|
|
||
|
apps[ i ].animate();
|
||
|
|
||
|
}
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
|
||
|
}
|
||
|
|
||
|
function App( containerId, fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight ) {
|
||
|
|
||
|
var container, stats;
|
||
|
|
||
|
var camera, scene, renderer;
|
||
|
|
||
|
var mesh, group1, group2, group3, light;
|
||
|
|
||
|
var mouseX = 0, mouseY = 0;
|
||
|
|
||
|
var windowHalfX = window.innerWidth / 2;
|
||
|
var windowHalfY = window.innerHeight / 2;
|
||
|
|
||
|
init();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
container = document.getElementById( containerId );
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 20, container.clientWidth / container.clientHeight, 1, 10000 );
|
||
|
camera.setViewOffset( fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight );
|
||
|
camera.position.z = 1800;
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
|
||
|
light = new THREE.DirectionalLight( 0xffffff );
|
||
|
light.position.set( 0, 0, 1 ).normalize();
|
||
|
scene.add( light );
|
||
|
|
||
|
// shadow
|
||
|
|
||
|
var canvas = document.createElement( 'canvas' );
|
||
|
canvas.width = 128;
|
||
|
canvas.height = 128;
|
||
|
|
||
|
var context = canvas.getContext( '2d' );
|
||
|
var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
|
||
|
gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
|
||
|
gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
|
||
|
|
||
|
context.fillStyle = gradient;
|
||
|
context.fillRect( 0, 0, canvas.width, canvas.height );
|
||
|
|
||
|
var shadowTexture = new THREE.Texture( canvas );
|
||
|
shadowTexture.needsUpdate = true;
|
||
|
|
||
|
var shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture } );
|
||
|
var shadowGeo = new THREE.PlaneBufferGeometry( 300, 300, 1, 1 );
|
||
|
|
||
|
mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
|
||
|
mesh.position.y = - 250;
|
||
|
mesh.rotation.x = - Math.PI / 2;
|
||
|
scene.add( mesh );
|
||
|
|
||
|
mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
|
||
|
mesh.position.x = - 400;
|
||
|
mesh.position.y = - 250;
|
||
|
mesh.rotation.x = - Math.PI / 2;
|
||
|
scene.add( mesh );
|
||
|
|
||
|
mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
|
||
|
mesh.position.x = 400;
|
||
|
mesh.position.y = - 250;
|
||
|
mesh.rotation.x = - Math.PI / 2;
|
||
|
scene.add( mesh );
|
||
|
|
||
|
var faceIndices = [ 'a', 'b', 'c', 'd' ];
|
||
|
|
||
|
var color, f1, f2, f3, p, n, vertexIndex,
|
||
|
|
||
|
radius = 200,
|
||
|
|
||
|
geometry1 = new THREE.IcosahedronGeometry( radius, 1 ),
|
||
|
geometry2 = new THREE.IcosahedronGeometry( radius, 1 ),
|
||
|
geometry3 = new THREE.IcosahedronGeometry( radius, 1 );
|
||
|
|
||
|
for ( var i = 0; i < geometry1.faces.length; i ++ ) {
|
||
|
|
||
|
f1 = geometry1.faces[ i ];
|
||
|
f2 = geometry2.faces[ i ];
|
||
|
f3 = geometry3.faces[ i ];
|
||
|
|
||
|
n = ( f1 instanceof THREE.Face3 ) ? 3 : 4;
|
||
|
|
||
|
for( var j = 0; j < n; j ++ ) {
|
||
|
|
||
|
vertexIndex = f1[ faceIndices[ j ] ];
|
||
|
|
||
|
p = geometry1.vertices[ vertexIndex ];
|
||
|
|
||
|
color = new THREE.Color( 0xffffff );
|
||
|
color.setHSL( ( p.y / radius + 1 ) / 2, 1.0, 0.5 );
|
||
|
|
||
|
f1.vertexColors[ j ] = color;
|
||
|
|
||
|
color = new THREE.Color( 0xffffff );
|
||
|
color.setHSL( 0.0, ( p.y / radius + 1 ) / 2, 0.5 );
|
||
|
|
||
|
f2.vertexColors[ j ] = color;
|
||
|
|
||
|
color = new THREE.Color( 0xffffff );
|
||
|
color.setHSL( 0.125 * vertexIndex / geometry1.vertices.length, 1.0, 0.5 );
|
||
|
|
||
|
f3.vertexColors[ j ] = color;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
var materials = [
|
||
|
|
||
|
new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } ),
|
||
|
new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true, transparent: true } )
|
||
|
|
||
|
];
|
||
|
|
||
|
group1 = THREE.SceneUtils.createMultiMaterialObject( geometry1, materials );
|
||
|
group1.position.x = -400;
|
||
|
group1.rotation.x = -1.87;
|
||
|
scene.add( group1 );
|
||
|
|
||
|
group2 = THREE.SceneUtils.createMultiMaterialObject( geometry2, materials );
|
||
|
group2.position.x = 400;
|
||
|
group2.rotation.x = 0;
|
||
|
scene.add( group2 );
|
||
|
|
||
|
group3 = THREE.SceneUtils.createMultiMaterialObject( geometry3, materials );
|
||
|
group3.position.x = 0;
|
||
|
group3.rotation.x = 0;
|
||
|
scene.add( group3 );
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
||
|
renderer.setClearColor( 0xffffff );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( container.clientWidth, container.clientHeight );
|
||
|
container.appendChild( renderer.domElement );
|
||
|
|
||
|
stats = new Stats();
|
||
|
stats.domElement.style.position = 'absolute';
|
||
|
stats.domElement.style.top = '0px';
|
||
|
container.appendChild( stats.domElement );
|
||
|
|
||
|
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onDocumentMouseMove( event ) {
|
||
|
|
||
|
mouseX = ( event.clientX - windowHalfX );
|
||
|
mouseY = ( event.clientY - windowHalfY );
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
this.animate = function() {
|
||
|
|
||
|
render();
|
||
|
stats.update();
|
||
|
|
||
|
};
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
camera.position.x += ( mouseX - camera.position.x ) * 0.05;
|
||
|
camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
|
||
|
|
||
|
camera.lookAt( scene.position );
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|