mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-30 01:14:57 +01:00
144 lines
3.4 KiB
HTML
144 lines
3.4 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgl - postprocessing - digital glitch</title>
|
||
|
<meta charset="utf-8">
|
||
|
<style>
|
||
|
body {
|
||
|
margin: 0px;
|
||
|
background-color: #000000;
|
||
|
overflow: hidden;
|
||
|
}
|
||
|
|
||
|
div {
|
||
|
position: absolute;
|
||
|
z-index: 10;
|
||
|
color: #fff;
|
||
|
font-family: monospace;
|
||
|
text-align: center;
|
||
|
margin: 10px;
|
||
|
width: 100%;
|
||
|
}
|
||
|
|
||
|
label, input {
|
||
|
cursor: pointer;
|
||
|
}
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<script src="../build/three.min.js"></script>
|
||
|
|
||
|
<script src="js/shaders/CopyShader.js"></script>
|
||
|
<script src="js/shaders/DigitalGlitch.js"></script>
|
||
|
|
||
|
<script src="js/postprocessing/EffectComposer.js"></script>
|
||
|
<script src="js/postprocessing/RenderPass.js"></script>
|
||
|
<script src="js/postprocessing/MaskPass.js"></script>
|
||
|
<script src="js/postprocessing/ShaderPass.js"></script>
|
||
|
<script src="js/postprocessing/GlitchPass.js"></script>
|
||
|
|
||
|
<div>
|
||
|
<label for="dotScreen">Glitch me wild:</label><input id="wildGlitch" type="checkbox" onchange="updateOptions()"/><br />
|
||
|
</div>
|
||
|
|
||
|
<script>
|
||
|
|
||
|
var camera, scene, renderer, composer;
|
||
|
var object, light;
|
||
|
|
||
|
var glitchPass;
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function updateOptions() {
|
||
|
var wildGlitch = document.getElementById('wildGlitch');
|
||
|
glitchPass.goWild=wildGlitch.checked;
|
||
|
}
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer();
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
document.body.appendChild( renderer.domElement );
|
||
|
|
||
|
//
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
|
||
|
camera.position.z = 400;
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
|
||
|
|
||
|
object = new THREE.Object3D();
|
||
|
scene.add( object );
|
||
|
|
||
|
var geometry = new THREE.SphereGeometry( 1, 4, 4 );
|
||
|
var material = new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
|
||
|
|
||
|
for ( var i = 0; i < 100; i ++ ) {
|
||
|
material = new THREE.MeshPhongMaterial( { color: 0xffffff * Math.random(), shading: THREE.FlatShading } );
|
||
|
|
||
|
var mesh = new THREE.Mesh( geometry, material );
|
||
|
mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
|
||
|
mesh.position.multiplyScalar( Math.random() * 400 );
|
||
|
mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
|
||
|
mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50;
|
||
|
object.add( mesh );
|
||
|
|
||
|
}
|
||
|
|
||
|
scene.add( new THREE.AmbientLight( 0x222222 ) );
|
||
|
|
||
|
light = new THREE.DirectionalLight( 0xffffff );
|
||
|
light.position.set( 1, 1, 1 );
|
||
|
scene.add( light );
|
||
|
|
||
|
// postprocessing
|
||
|
|
||
|
composer = new THREE.EffectComposer( renderer );
|
||
|
composer.addPass( new THREE.RenderPass( scene, camera ) );
|
||
|
|
||
|
glitchPass = new THREE.GlitchPass();
|
||
|
glitchPass.renderToScreen = true;
|
||
|
composer.addPass( glitchPass );
|
||
|
|
||
|
|
||
|
//
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize, false );
|
||
|
|
||
|
updateOptions();
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
|
||
|
var time = Date.now();
|
||
|
|
||
|
object.rotation.x += 0.005;
|
||
|
object.rotation.y += 0.01;
|
||
|
|
||
|
composer.render();
|
||
|
//renderer.render(scene, camera);
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
</body>
|
||
|
</html>
|