Doodle3D-Slicer/three.js-master/docs/api/extras/curves/SplineCurve3.html

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2015-06-12 15:58:26 +02:00
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[page:Curve] &rarr;
<h1>[name]</h1>
<div class="desc">Create a smooth 3d spline curve from a series of points</div>
<h2>Example</h2>
<code>
//Create a closed bent a sine-like wave
var curve = new THREE.SplineCurve3( [
new THREE.Vector3( -10, 0, 10 ),
new THREE.Vector3( -5, 5, 5 ),
new THREE.Vector3( 0, 0, 0 ),
new THREE.Vector3( 5, -5, 5 ),
new THREE.Vector3( 10, 0, 10 )
] );
var geometry = new THREE.Geometry();
geometry.vertices = curve.getPoints( 50 );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
//Create the final Object3d to add to the scene
var splineObject = new THREE.Line( geometry, material );
</code>
<h3>[example:webgl_geometry_extrude_splines geometry / extrude / splines ] (choose PipeSpline)</h3>
<h2>Constructor</h2>
<h3>[name]( [page:Array points] )</h3>
<div>points An array of [page:Vector3] points</div>
<h2>Properties</h2>
<h3>[property:Array points]</h3>
<h2>Methods</h2>
<h3>See [page:Curve] for inherited methods</h3>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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