Doodle3D-Slicer/three.js-master/docs/api/extras/geometries/CylinderGeometry.html

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2015-06-12 15:58:26 +02:00
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[page:Geometry] &rarr;
<h1>[name]</h1>
<div class="desc">A class for generating cylinder geometries</div>
<h2>Example</h2>
<code>var geometry = new THREE.CylinderGeometry( 5, 5, 20, 32 );
var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
var cylinder = new THREE.Mesh( geometry, material );
scene.add( cylinder );
</code>
<h2>Constructor</h2>
<h3>[name]([page:Float radiusTop], [page:Float radiusBottom], [page:Float height], [page:Integer radiusSegments], [page:Integer heightSegments], [page:Boolean openEnded], [page:Float thetaStart], [page:Float thetaLength])</h3>
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radiusTop — Radius of the cylinder at the top. Default is 20.<br />
radiusBottom — Radius of the cylinder at the bottom. Default is 20.<br />
height — Height of the cylinder. Default is 100.<br />
radiusSegments — Number of segmented faces around the circumference of the cylinder. Default is 8<br />
heightSegments — Number of rows of faces along the height of the cylinder. Default is 1.<br />
openEnded — A Boolean indicating whether the ends of the cylinder are open or capped. Default is false, meaning capped.<br />
thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cylinder.
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<h2>Properties</h2>
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Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
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<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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