Doodle3D-Slicer/three.js-master/docs/api/materials/MeshNormalMaterial.html

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<!DOCTYPE html>
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[page:Material] &rarr;
<h1>[name]</h1>
<div class="desc">A material that maps the normal vectors to RGB colors.</div>
<iframe src='../../scenes/material-browser.html#MeshNormalMaterial'></iframe>
<h2>Constructor</h2>
<h3>[name]([page:Object parameters])</h3>
<div>
parameters is an object with one or more properties defining the material's appearance.
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<div>
wireframe -- Render geometry as wireframe. Default is false (i.e. render as smooth shaded).<br/>
wireframeLinewidth -- Controls wireframe thickness. Default is 1.<br/>
morphTargets -- Define whether the material uses morphTargets. Default is false.<br/>
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<h2>Properties</h2>
<h3>[property:boolean wireframe]</h3>
<div>
Render geometry as wireframe. Default is false (i.e. render as smooth shaded).
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<h3>[property:number wireframeLinewidth]</h3>
<div>
Controls wireframe thickness. Default is 1.<br/><br/>
Due to limitations in the ANGLE layer, on Windows platforms linewidth will always be 1 regardless of the set value.
</div>
<h3>[property:boolean morphTargets]</h3>
<div>Define whether the material uses morphTargets. Default is false.</div>
<h2>Methods</h2>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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