Doodle3D-Slicer/three.js-master/docs/api/math/Sphere.html

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<h1>[name]</h1>
<div class="desc">A geometric sphere defined by a center position and radius.</div>
<h2>Constructor</h2>
<h3>[name]([page:Vector3 center], [page:Float radius])</h3>
<div>
center -- [page:Vector3] <br />
radius -- [page:Float]
</div>
<h2>Properties</h2>
<h3>[property:Vector3 center]</h3>
<h3>[property:Float radius]</h3>
<h2>Methods</h2>
<h3>.set([page:Vector3 center], [page:Float radius]) [page:this:Sphere]</h3>
<div>
center -- [page:Vector3] <br />
radius -- [page:Float]
</div>
<div>
Sets the center and radius.
</div>
<h3>[method:Sphere applyMatrix4]([page:Matrix4 matrix]) [page:Sphere this]</h3>
<div>
matrix -- [page:Matrix4]
</div>
<div>
Transforms this sphere with the provided [page:Matrix4].
</div>
<h3>[method:Vector3 clampPoint]([page:Vector3 point], [page:Vector3 optionalTarget])</h3>
<div>
point -- [page:Vector3] The point to clamp <br />
optionalTarget -- [page:Vector3] The optional target point to return
</div>
<div>
Clamps a point within the sphere. If the point is is outside the sphere, it will clamp it to the closets point on the edge of the sphere.
</div>
<h3>[method:Sphere translate]([page:Vector3 offset]) [page:Sphere this]</h3>
<div>
offset -- [page:Vector3]
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Translate the sphere's center by the provided offset vector.
</div>
<h3>[method:Sphere clone]()</h3>
<div>
Provides a new copy of the sphere.
</div>
<h3>[method:Boolean equals]([page:Sphere sphere])</h3>
<div>
sphere -- [page:Sphere]
</div>
<div>
Checks to see if the two spheres' centers and radii are equal.
</div>
<h3>[method:Sphere setFromPoints]([page:Array points], [page:Vector3 optionalCenter]) [page:Sphere this]</h3>
<div>
points -- [page:Array] of [page:Vector3] positions.<br />
optionalCenter -- Optional [page:Vector3] position for the sphere's center.<br />
</div>
<div>
Computes the minimum bounding sphere for *points*. If *optionalCenter* is given, it is used as the sphere's center. Otherwise, the center of the axis-aligned bounding box encompassing *points* is calculated.
</div>
<h3>[method:Float distanceToPoint]([page:Vector3 point])</h3>
<div>
point -- [page:Vector3]
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Returns the closest distance from the boundary of the sphere to the point. If the sphere contains the point, the distance will be negative.
</div>
<h3>[method:Box getBoundingBox]([page:Box optionalTarget])</h3>
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optionalTarget -- [page:Box]
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Returns a bounding box for the sphere, optionally setting a provided box target.
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<h3>[method:Boolean containsPoint]([page:Vector3 point])</h3>
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point -- [page:Vector3]
</div>
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Checks to see if the sphere contains the provided point inclusive of the edge of the sphere.
</div>
<h3>[method:Sphere copy]([page:Sphere sphere])</h3>
<div>
sphere -- [page:Sphere] to copy
</div>
<div>
Copies the values of the passed sphere to this sphere.
</div>
<h3>[method:Boolean intersectsSphere]([page:Sphere sphere])</h3>
<div>
sphere -- [page:Sphere]
</div>
<div>
Checks to see if two spheres intersect.
</div>
<h3>[method:Boolean empty]()</h3>
<div>
Checks to see if the sphere is empty (the radius set to 0).
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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