mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 19:17:57 +01:00
228 lines
6.0 KiB
HTML
228 lines
6.0 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js canvas - materials</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<style>
|
||
|
body {
|
||
|
font-family: Monospace;
|
||
|
background-color: #202020;
|
||
|
margin: 0px;
|
||
|
overflow: hidden;
|
||
|
}
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<script src="../build/three.min.js"></script>
|
||
|
|
||
|
<script src="js/renderers/Projector.js"></script>
|
||
|
<script src="js/renderers/CanvasRenderer.js"></script>
|
||
|
|
||
|
<script src="js/libs/stats.min.js"></script>
|
||
|
|
||
|
<script>
|
||
|
|
||
|
var container, stats;
|
||
|
|
||
|
var camera, scene, renderer, objects;
|
||
|
var pointLight;
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
container = document.createElement('div');
|
||
|
document.body.appendChild(container);
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
|
||
|
camera.position.set( 0, 200, 800 );
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
|
||
|
// Grid
|
||
|
|
||
|
var size = 500, step = 100;
|
||
|
|
||
|
var geometry = new THREE.Geometry();
|
||
|
|
||
|
for ( var i = - size; i <= size; i += step ) {
|
||
|
|
||
|
geometry.vertices.push( new THREE.Vector3( - size, - 120, i ) );
|
||
|
geometry.vertices.push( new THREE.Vector3( size, - 120, i ) );
|
||
|
|
||
|
geometry.vertices.push( new THREE.Vector3( i, - 120, - size ) );
|
||
|
geometry.vertices.push( new THREE.Vector3( i, - 120, size ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
var material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.2 } );
|
||
|
|
||
|
var line = new THREE.Line( geometry, material, THREE.LinePieces );
|
||
|
scene.add( line );
|
||
|
|
||
|
// Spheres
|
||
|
|
||
|
var geometry = new THREE.SphereGeometry( 100, 14, 7 );
|
||
|
|
||
|
var materials = [
|
||
|
|
||
|
new THREE.MeshBasicMaterial( { color: 0x00ffff, wireframe: true, side: THREE.DoubleSide } ),
|
||
|
new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.AdditiveBlending } ),
|
||
|
new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: 0.5 } ),
|
||
|
new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.SmoothShading, overdraw: 0.5 } ),
|
||
|
new THREE.MeshDepthMaterial( { overdraw: 0.5 } ),
|
||
|
new THREE.MeshNormalMaterial( { overdraw: 0.5 } ),
|
||
|
new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
|
||
|
new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/envmap.png', THREE.SphericalReflectionMapping ), overdraw: 0.5 } )
|
||
|
|
||
|
];
|
||
|
|
||
|
for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
|
||
|
|
||
|
var face = geometry.faces[ i ];
|
||
|
if ( Math.random() > 0.5 ) face.materialIndex = Math.floor( Math.random() * materials.length );
|
||
|
|
||
|
}
|
||
|
|
||
|
materials.push( new THREE.MeshFaceMaterial( materials ) );
|
||
|
|
||
|
objects = [];
|
||
|
|
||
|
for ( var i = 0, l = materials.length; i < l; i ++ ) {
|
||
|
|
||
|
var sphere = new THREE.Mesh( geometry, materials[ i ] );
|
||
|
|
||
|
sphere.position.x = ( i % 5 ) * 200 - 400;
|
||
|
sphere.position.z = Math.floor( i / 5 ) * 200 - 200;
|
||
|
|
||
|
sphere.rotation.x = Math.random() * 200 - 100;
|
||
|
sphere.rotation.y = Math.random() * 200 - 100;
|
||
|
sphere.rotation.z = Math.random() * 200 - 100;
|
||
|
|
||
|
objects.push( sphere );
|
||
|
|
||
|
scene.add( sphere );
|
||
|
|
||
|
}
|
||
|
|
||
|
var PI2 = Math.PI * 2;
|
||
|
var program = function ( context ) {
|
||
|
|
||
|
context.beginPath();
|
||
|
context.arc( 0, 0, 0.5, 0, PI2, true );
|
||
|
context.fill();
|
||
|
|
||
|
}
|
||
|
|
||
|
// Lights
|
||
|
|
||
|
scene.add( new THREE.AmbientLight( Math.random() * 0x202020 ) );
|
||
|
|
||
|
var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
|
||
|
directionalLight.position.x = Math.random() - 0.5;
|
||
|
directionalLight.position.y = Math.random() - 0.5;
|
||
|
directionalLight.position.z = Math.random() - 0.5;
|
||
|
directionalLight.position.normalize();
|
||
|
scene.add( directionalLight );
|
||
|
|
||
|
pointLight = new THREE.PointLight( 0xffffff, 1 );
|
||
|
scene.add( pointLight );
|
||
|
|
||
|
var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0xffffff, program: program } ) );
|
||
|
sprite.scale.set( 8, 8, 8 );
|
||
|
pointLight.add( sprite );
|
||
|
|
||
|
renderer = new THREE.CanvasRenderer();
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
container.appendChild( renderer.domElement );
|
||
|
|
||
|
var debugCanvas = document.createElement( 'canvas' );
|
||
|
debugCanvas.width = 512;
|
||
|
debugCanvas.height = 512;
|
||
|
debugCanvas.style.position = 'absolute';
|
||
|
debugCanvas.style.top = '0px';
|
||
|
debugCanvas.style.left = '0px';
|
||
|
|
||
|
container.appendChild( debugCanvas );
|
||
|
|
||
|
debugContext = debugCanvas.getContext( '2d' );
|
||
|
debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
|
||
|
debugContext.strokeStyle = '#000000';
|
||
|
|
||
|
stats = new Stats();
|
||
|
stats.domElement.style.position = 'absolute';
|
||
|
stats.domElement.style.top = '0px';
|
||
|
container.appendChild(stats.domElement);
|
||
|
|
||
|
//
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize, false );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
function loadImage( path ) {
|
||
|
|
||
|
var image = document.createElement( 'img' );
|
||
|
var texture = new THREE.Texture( image, THREE.UVMapping )
|
||
|
|
||
|
image.onload = function () { texture.needsUpdate = true; };
|
||
|
image.src = path;
|
||
|
|
||
|
return texture;
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
|
||
|
render();
|
||
|
stats.update();
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
var timer = Date.now() * 0.0001;
|
||
|
|
||
|
camera.position.x = Math.cos( timer ) * 1000;
|
||
|
camera.position.z = Math.sin( timer ) * 1000;
|
||
|
camera.lookAt( scene.position );
|
||
|
|
||
|
for ( var i = 0, l = objects.length; i < l; i++ ) {
|
||
|
|
||
|
var object = objects[ i ];
|
||
|
|
||
|
object.rotation.x += 0.01;
|
||
|
object.rotation.y += 0.005;
|
||
|
|
||
|
}
|
||
|
|
||
|
pointLight.position.x = Math.sin( timer * 7 ) * 300;
|
||
|
pointLight.position.y = Math.cos( timer * 5 ) * 400;
|
||
|
pointLight.position.z = Math.cos( timer * 3 ) * 300;
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|