mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 19:17:57 +01:00
403 lines
9.8 KiB
HTML
403 lines
9.8 KiB
HTML
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>three.js - pointerlock controls</title>
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<style>
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html, body {
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width: 100%;
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height: 100%;
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}
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body {
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background-color: #ffffff;
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margin: 0;
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overflow: hidden;
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font-family: arial;
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}
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#blocker {
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position: absolute;
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width: 100%;
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height: 100%;
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background-color: rgba(0,0,0,0.5);
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}
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#instructions {
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width: 100%;
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height: 100%;
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display: -webkit-box;
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display: -moz-box;
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display: box;
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-webkit-box-orient: horizontal;
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-moz-box-orient: horizontal;
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box-orient: horizontal;
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-webkit-box-pack: center;
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-moz-box-pack: center;
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box-pack: center;
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-webkit-box-align: center;
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-moz-box-align: center;
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box-align: center;
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color: #ffffff;
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text-align: center;
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cursor: pointer;
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}
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</style>
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</head>
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<body>
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<script src="../build/three.min.js"></script>
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<script src="js/controls/PointerLockControls.js"></script>
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<div id="blocker">
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<div id="instructions">
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<span style="font-size:40px">Click to play</span>
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<br />
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(W, A, S, D = Move, SPACE = Jump, MOUSE = Look around)
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</div>
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</div>
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<script>
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var camera, scene, renderer;
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var geometry, material, mesh;
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var controls;
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var objects = [];
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var raycaster;
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var blocker = document.getElementById( 'blocker' );
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var instructions = document.getElementById( 'instructions' );
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// http://www.html5rocks.com/en/tutorials/pointerlock/intro/
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var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
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if ( havePointerLock ) {
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var element = document.body;
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var pointerlockchange = function ( event ) {
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if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
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controlsEnabled = true;
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controls.enabled = true;
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blocker.style.display = 'none';
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} else {
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controls.enabled = false;
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blocker.style.display = '-webkit-box';
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blocker.style.display = '-moz-box';
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blocker.style.display = 'box';
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instructions.style.display = '';
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}
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}
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var pointerlockerror = function ( event ) {
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instructions.style.display = '';
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}
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// Hook pointer lock state change events
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document.addEventListener( 'pointerlockchange', pointerlockchange, false );
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document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
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document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
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document.addEventListener( 'pointerlockerror', pointerlockerror, false );
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document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
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document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
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instructions.addEventListener( 'click', function ( event ) {
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instructions.style.display = 'none';
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// Ask the browser to lock the pointer
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element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
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if ( /Firefox/i.test( navigator.userAgent ) ) {
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var fullscreenchange = function ( event ) {
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if ( document.fullscreenElement === element || document.mozFullscreenElement === element || document.mozFullScreenElement === element ) {
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document.removeEventListener( 'fullscreenchange', fullscreenchange );
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document.removeEventListener( 'mozfullscreenchange', fullscreenchange );
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element.requestPointerLock();
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}
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}
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document.addEventListener( 'fullscreenchange', fullscreenchange, false );
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document.addEventListener( 'mozfullscreenchange', fullscreenchange, false );
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element.requestFullscreen = element.requestFullscreen || element.mozRequestFullscreen || element.mozRequestFullScreen || element.webkitRequestFullscreen;
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element.requestFullscreen();
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} else {
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element.requestPointerLock();
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}
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}, false );
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} else {
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instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
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}
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init();
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animate();
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var controlsEnabled = false;
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var moveForward = false;
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var moveBackward = false;
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var moveLeft = false;
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var moveRight = false;
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var prevTime = performance.now();
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var velocity = new THREE.Vector3();
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function init() {
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
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scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0xffffff, 0, 750 );
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var light = new THREE.HemisphereLight( 0xeeeeff, 0x777788, 0.75 );
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light.position.set( 0.5, 1, 0.75 );
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scene.add( light );
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controls = new THREE.PointerLockControls( camera );
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scene.add( controls.getObject() );
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var onKeyDown = function ( event ) {
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switch ( event.keyCode ) {
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case 38: // up
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case 87: // w
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moveForward = true;
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break;
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case 37: // left
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case 65: // a
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moveLeft = true; break;
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case 40: // down
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case 83: // s
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moveBackward = true;
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break;
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case 39: // right
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case 68: // d
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moveRight = true;
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break;
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case 32: // space
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if ( canJump === true ) velocity.y += 350;
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canJump = false;
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break;
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}
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};
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var onKeyUp = function ( event ) {
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switch( event.keyCode ) {
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case 38: // up
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case 87: // w
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moveForward = false;
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break;
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case 37: // left
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case 65: // a
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moveLeft = false;
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break;
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case 40: // down
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case 83: // s
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moveBackward = false;
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break;
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case 39: // right
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case 68: // d
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moveRight = false;
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break;
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}
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};
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document.addEventListener( 'keydown', onKeyDown, false );
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document.addEventListener( 'keyup', onKeyUp, false );
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raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 );
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// floor
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geometry = new THREE.PlaneGeometry( 2000, 2000, 100, 100 );
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geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
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for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
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var vertex = geometry.vertices[ i ];
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vertex.x += Math.random() * 20 - 10;
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vertex.y += Math.random() * 2;
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vertex.z += Math.random() * 20 - 10;
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}
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for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
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var face = geometry.faces[ i ];
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face.vertexColors[ 0 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
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face.vertexColors[ 1 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
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face.vertexColors[ 2 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
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}
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material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } );
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mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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// objects
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geometry = new THREE.BoxGeometry( 20, 20, 20 );
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for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
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var face = geometry.faces[ i ];
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face.vertexColors[ 0 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
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face.vertexColors[ 1 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
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face.vertexColors[ 2 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
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}
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for ( var i = 0; i < 500; i ++ ) {
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material = new THREE.MeshPhongMaterial( { specular: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } );
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var mesh = new THREE.Mesh( geometry, material );
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mesh.position.x = Math.floor( Math.random() * 20 - 10 ) * 20;
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mesh.position.y = Math.floor( Math.random() * 20 ) * 20 + 10;
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mesh.position.z = Math.floor( Math.random() * 20 - 10 ) * 20;
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scene.add( mesh );
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material.color.setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
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objects.push( mesh );
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}
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//
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renderer = new THREE.WebGLRenderer();
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renderer.setClearColor( 0xffffff );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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requestAnimationFrame( animate );
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if ( controlsEnabled ) {
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raycaster.ray.origin.copy( controls.getObject().position );
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raycaster.ray.origin.y -= 10;
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var intersections = raycaster.intersectObjects( objects );
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var isOnObject = intersections.length > 0;
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var time = performance.now();
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var delta = ( time - prevTime ) / 1000;
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velocity.x -= velocity.x * 10.0 * delta;
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velocity.z -= velocity.z * 10.0 * delta;
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velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
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if ( moveForward ) velocity.z -= 400.0 * delta;
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if ( moveBackward ) velocity.z += 400.0 * delta;
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if ( moveLeft ) velocity.x -= 400.0 * delta;
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if ( moveRight ) velocity.x += 400.0 * delta;
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if ( isOnObject === true ) {
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velocity.y = Math.max( 0, velocity.y );
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canJump = true;
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}
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controls.getObject().translateX( velocity.x * delta );
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controls.getObject().translateY( velocity.y * delta );
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controls.getObject().translateZ( velocity.z * delta );
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if ( controls.getObject().position.y < 10 ) {
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velocity.y = 0;
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controls.getObject().position.y = 10;
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canJump = true;
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}
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prevTime = time;
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}
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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