mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 19:17:57 +01:00
102 lines
2.0 KiB
HTML
102 lines
2.0 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js - webgl</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<style>
|
||
|
body {
|
||
|
background:#fff;
|
||
|
padding:0;
|
||
|
margin:0;
|
||
|
overflow:hidden;
|
||
|
}
|
||
|
|
||
|
</style>
|
||
|
</head>
|
||
|
|
||
|
<body>
|
||
|
|
||
|
<script src="../build/three.min.js"></script>
|
||
|
|
||
|
<script>
|
||
|
|
||
|
var container;
|
||
|
|
||
|
var camera, scene, renderer;
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
container = document.createElement( 'div' );
|
||
|
document.body.appendChild( container );
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
|
||
|
camera.position.z = 200;
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer();
|
||
|
renderer.setClearColor( 0xffffff );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
container.appendChild( renderer.domElement );
|
||
|
|
||
|
}
|
||
|
|
||
|
function createImage() {
|
||
|
|
||
|
var canvas = document.createElement( 'canvas' );
|
||
|
canvas.width = 256;
|
||
|
canvas.height = 256;
|
||
|
|
||
|
var context = canvas.getContext( '2d' );
|
||
|
context.fillStyle = 'rgb(' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ')';
|
||
|
context.fillRect( 0, 0, 256, 256 );
|
||
|
|
||
|
return canvas;
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
|
||
|
render();
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
var geometry = new THREE.SphereGeometry( 50, Math.random() * 64, Math.random() * 32 );
|
||
|
|
||
|
var texture = new THREE.Texture( createImage() );
|
||
|
texture.needsUpdate = true;
|
||
|
|
||
|
var material = new THREE.MeshBasicMaterial( { map: texture, wireframe: true } )
|
||
|
|
||
|
var mesh = new THREE.Mesh( geometry, material );
|
||
|
|
||
|
scene.add( mesh );
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
scene.remove( mesh );
|
||
|
|
||
|
// clean up
|
||
|
|
||
|
geometry.dispose();
|
||
|
material.dispose();
|
||
|
texture.dispose();
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|