mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-25 20:33:50 +01:00
58 lines
1.1 KiB
JavaScript
58 lines
1.1 KiB
JavaScript
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{
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"metadata" :
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{
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"formatVersion" : 3.1,
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"generatedBy" : "Blender 2.65 Exporter",
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"vertices" : 8,
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"faces" : 6,
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"normals" : 0,
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"colors" : 0,
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"uvs" : [],
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"materials" : 1,
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"morphTargets" : 0,
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"bones" : 0
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},
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"scale" : 1.000000,
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"materials" : [ {
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"DbgColor" : 15658734,
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"DbgIndex" : 0,
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"DbgName" : "Material",
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"blending" : "NormalBlending",
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"colorAmbient" : [0.6400000190734865, 0.10179081114814892, 0.126246120426746],
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"colorDiffuse" : [0.6400000190734865, 0.10179081114814892, 0.126246120426746],
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"colorSpecular" : [0.5, 0.5, 0.5],
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"depthTest" : true,
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"depthWrite" : true,
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"shading" : "Lambert",
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"specularCoef" : 50,
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"opacity" : 1.0,
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"transparent" : false,
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"vertexColors" : false
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}],
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"vertices" : [1,1,-1,1,-1,-1,-1,-1,-1,-1,1,-1,1,1,1,0.999999,-1,1,-1,-1,1,-1,1,1],
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"morphTargets" : [],
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"normals" : [],
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"colors" : [],
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"uvs" : [],
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"faces" : [3,0,1,2,3,0,3,4,7,6,5,0,3,0,4,5,1,0,3,1,5,6,2,0,3,2,6,7,3,0,3,4,0,3,7,0],
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"bones" : [],
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"skinIndices" : [],
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"skinWeights" : [],
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"animation" : {}
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}
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