2015-06-11 14:34:30 +02:00
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/******************************************************
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*
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* Slice
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*
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******************************************************/
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D3D.Slice = function () {
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'use strict';
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this.parts = [];
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};
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D3D.Slice.prototype.optimizePaths = function (start) {
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'use strict';
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if (this.brim !== undefined && this.brim.length > 0) {
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this.brim = this.brim.optimizePath(start);
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start = this.brim.lastPoint();
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}
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2015-06-12 15:58:26 +02:00
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var parts = [];
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while (this.parts.length > 0) {
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var closestDistance = Infinity;
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var closestPart;
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for (var i = 0; i < this.parts.length; i ++) {
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var part = this.parts[i];
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var bounds = part.outerLine.bounds();
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var top = bounds.top - start.y;
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var bottom = start.y - bounds.bottom;
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var left = bounds.left - start.x;
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var right = start.x - bounds.right;
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var distance = Math.max(top, bottom, left, right);
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if (distance < closestDistance) {
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closestDistance = distance;
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closestPart = i;
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}
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}
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var part = this.parts.splice(closestPart, 1)[0];
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parts.push(part);
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2015-06-11 14:34:30 +02:00
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if (part.outerLine.length > 0) {
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part.outerLine = part.outerLine.optimizePath(start);
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start = part.outerLine.lastPoint();
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}
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for (var j = 0; j < part.innerLines.length; j ++) {
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var innerLine = part.innerLines[j];
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if (innerLine.length > 0) {
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part.innerLines[j] = innerLine.optimizePath(start);
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2015-06-12 15:58:26 +02:00
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start = part.innerLines[j].lastPoint();
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2015-06-11 14:34:30 +02:00
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}
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}
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if (part.fill.length > 0) {
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part.fill = part.fill.optimizePath(start);
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start = part.fill.lastPoint();
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}
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2015-06-12 15:58:26 +02:00
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2015-06-11 14:34:30 +02:00
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}
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2015-06-12 15:58:26 +02:00
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this.parts = parts;
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2015-06-11 14:34:30 +02:00
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if (this.support !== undefined && this.support.length > 0) {
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this.support = this.support.optimizePath(start);
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2015-06-12 15:58:26 +02:00
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start = this.support.lastPoint();
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2015-06-11 14:34:30 +02:00
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}
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return start;
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};
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D3D.Slice.prototype.getOutline = function () {
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'use strict';
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var outLines = new D3D.Paths([], true);
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for (var i = 0; i < this.parts.length; i ++) {
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outLines.join(this.parts[i].outerLine);
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}
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return outLines;
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};
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D3D.Slice.prototype.addIntersect = function (intersect) {
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'use strict';
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this.parts.push({
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intersect: intersect,
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innerLines: [],
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outerLine: new D3D.Paths([], true),
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fill: new D3D.Paths([], false)
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});
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};
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