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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-08-22 05:10:45 +02:00
51 lines
1.3 KiB
HTML
51 lines
1.3 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Object3D] →
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<h1>[name]</h1>
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<div class="desc">Abstract base class for cameras. This class should always be inherited when you build a new camera.</div>
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<h2>Constructor</h2>
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<h3>[name]()</h3>
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<div>
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This constructor sets the following properties to the correct type: matrixWorldInverse and projectionMatrix.
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</div>
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<h2>Properties</h2>
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<h3>[property:Matrix4 matrixWorldInverse]</h3>
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<div>This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has the world transform of the Camera.</div>
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<h3>[property:Matrix4 projectionMatrix]</h3>
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<div>This is the matrix which contains the projection.</div>
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<h2>Methods</h2>
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<h3>[method:null lookAt]( [page:Vector3 vector] )</h3>
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<div>
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vector — point to look at<br />
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<br />
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This makes the camera look at the vector position in the global space as long as the parent of this camera is the scene or at position (0,0,0).
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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