mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-27 07:54:57 +01:00
43 lines
1.4 KiB
HTML
43 lines
1.4 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<meta charset="utf-8" />
|
||
|
<script src="../../../list.js"></script>
|
||
|
<script src="../../../page.js"></script>
|
||
|
<link type="text/css" rel="stylesheet" href="../../../page.css" />
|
||
|
</head>
|
||
|
<body>
|
||
|
[page:Geometry] →
|
||
|
|
||
|
<h1>[name]</h1>
|
||
|
|
||
|
<div class="desc">A class for generating a two-dimensional ring geometry.</div>
|
||
|
|
||
|
<h2>Example</h2>
|
||
|
|
||
|
<code>var geometry = new THREE.RingGeometry( 1, 5, 32 );
|
||
|
var material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } );
|
||
|
var mesh = new THREE.Mesh( geometry, material );
|
||
|
scene.add( mesh );
|
||
|
</code>
|
||
|
|
||
|
<h2>Constructor</h2>
|
||
|
|
||
|
|
||
|
<h3>[name]([page:Float innerRadius], [page:Float outerRadius], [page:Integer thetaSegments], [page:Integer phiSegments], [page:Float thetaStart], [page:Float thetaLength])</h3>
|
||
|
<div>
|
||
|
innerRadius — Default is 0, but it doesn't work right when innerRadius is set to 0.<br />
|
||
|
outerRadius — Default is 50. <br />
|
||
|
thetaSegments — Number of segments. A higher number means the ring will be more round. Minimum is 3. Default is 8. <br />
|
||
|
phiSegments — Minimum is 3. Default is 8.<br />
|
||
|
thetaStart — Starting angle. Default is 0. <br />
|
||
|
thetaLength — Central angle. Default is Math.PI * 2.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
<h2>Source</h2>
|
||
|
|
||
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||
|
</body>
|
||
|
</html>
|