Doodle3D-Slicer/three.js-master/docs/api/extras/curves/CubicBezierCurve.html

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2015-06-12 15:58:26 +02:00
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[page:Curve] &rarr;
<h1>[name]</h1>
<div class="desc">
Create a smooth 2d <a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">cubic bezier curve</a>.
</div>
<h2>Example</h2>
<code>
var curve = new THREE.CubicBezierCurve(
new THREE.Vector3( -10, 0, 0 ),
new THREE.Vector3( -5, 15, 0 ),
new THREE.Vector3( 20, 15, 0 ),
new THREE.Vector3( 10, 0, 0 )
);
var path = new THREE.Path( curve.getPoints( 50 ) );
var geometry = path.createPointsGeometry( 50 );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
// Create the final Object3d to add to the scene
var curveObject = new THREE.Line( geometry, material );
</code>
<h2>Constructor</h2>
<h3>[name] ( [page:Vector2 v0], [page:Vector2 v1], [page:Vector2 v2], [page:Vector2 v3] )</h3>
<div>
[page:Vector2 v0] The starting point<br/>
[page:Vector2 v1] The first control point<br/>
[page:Vector2 v2] The second control point<br/>
[page:Vector2 v3] The ending point<br/>
</div>
<h2>Properties</h2>
<h3>[property:Vector2 v0]</h3>
<h3>[property:Vector2 v1]</h3>
<h3>[property:Vector2 v2]</h3>
<h3>[property:Vector2 v3]</h3>
<h2>Methods</h2>
<h3>See [page:Curve] for inherited methods</h3>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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