Doodle3D-Slicer/three.js-master/docs/api/renderers/WebGLRenderTargetCube.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
[page:WebGLRenderTarget] &rarr;
<h1>[name]</h1>
<div class="desc">[page:CubeCamera] uses this as its [page:WebGLRenderTarget]</div>
<h2>Examples</h2>
<div>See [page:CubeCamera] for examples.</div>
<h2>Constructor</h2>
<h3>[name]([page:Number width], [page:Number height], [page:Object options])</h3>
<div>
width -- The width of the renderTarget. <br />
height -- The height of the renderTarget. <br />
options -- The options sets the properties of the render target.
</div>
<h2>Properties</h2>
<h3>[property:integer activeCubeFace]</h3>
<div>
The activeCubeFace property corresponds to a cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) and is
used and set internally by the [page:CubeCamera].
</div>
<h3>See [page:WebGLRenderTarget] for inherited properties</h3>
<h2>Methods</h2>
<h3>See [page:WebGLRenderTarget] for inherited methods</h3>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>