mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 19:17:57 +01:00
532 lines
14 KiB
JavaScript
532 lines
14 KiB
JavaScript
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/**
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* @author TatumCreative (Greg Tatum) / http://gregtatum.com/
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*/
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var constants = {
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combine: {
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"THREE.MultiplyOperation" : THREE.MultiplyOperation,
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"THREE.MixOperation" : THREE.MixOperation,
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"THREE.AddOperation" : THREE.AddOperation
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},
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side : {
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"THREE.FrontSide" : THREE.FrontSide,
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"THREE.BackSide" : THREE.BackSide,
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"THREE.DoubleSide" : THREE.DoubleSide
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},
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shading : {
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"THREE.NoShading" : THREE.NoShading,
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"THREE.FlatShading" : THREE.FlatShading,
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"THREE.SmoothShading" : THREE.SmoothShading
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},
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colors : {
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"THREE.NoColors" : THREE.NoColors,
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"THREE.FaceColors" : THREE.FaceColors,
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"THREE.VertexColors" : THREE.VertexColors
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},
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blendingMode : {
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"THREE.NoBlending" : THREE.NoBlending,
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"THREE.NormalBlending" : THREE.NormalBlending,
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"THREE.AdditiveBlending" : THREE.AdditiveBlending,
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"THREE.SubtractiveBlending" : THREE.SubtractiveBlending,
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"THREE.MultiplyBlending" : THREE.MultiplyBlending,
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"THREE.CustomBlending" : THREE.CustomBlending
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},
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equations : {
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"THREE.AddEquation" : THREE.AddEquation,
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"THREE.SubtractEquation" : THREE.SubtractEquation,
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"THREE.ReverseSubtractEquation" : THREE.ReverseSubtractEquation
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},
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destinationFactors : {
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"THREE.ZeroFactor" : THREE.ZeroFactor,
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"THREE.OneFactor" : THREE.OneFactor,
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"THREE.SrcColorFactor" : THREE.SrcColorFactor,
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"THREE.OneMinusSrcColorFactor" : THREE.OneMinusSrcColorFactor,
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"THREE.SrcAlphaFactor" : THREE.SrcAlphaFactor,
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"THREE.OneMinusSrcAlphaFactor" : THREE.OneMinusSrcAlphaFactor,
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"THREE.DstAlphaFactor" : THREE.DstAlphaFactor,
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"THREE.OneMinusDstAlphaFactor" : THREE.OneMinusDstAlphaFactor
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},
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sourceFactors : {
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"THREE.DstColorFactor" : THREE.DstColorFactor,
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"THREE.OneMinusDstColorFactor" : THREE.OneMinusDstColorFactor,
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"THREE.SrcAlphaSaturateFactor" : THREE.SrcAlphaSaturateFactor
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}
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}
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function getObjectsKeys( obj ) {
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var keys = [];
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for ( var key in obj ) {
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if ( obj.hasOwnProperty( key ) ) {
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keys.push( key );
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}
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}
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return keys;
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}
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var envMaps = (function () {
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var path = "../../examples/textures/cube/SwedishRoyalCastle/";
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var format = '.jpg';
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var urls = [
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path + 'px' + format, path + 'nx' + format,
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path + 'py' + format, path + 'ny' + format,
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path + 'pz' + format, path + 'nz' + format
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];
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var textureCube = THREE.ImageUtils.loadTextureCube( urls, THREE.CubeRefractionMapping );
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var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
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reflectionCube.format = THREE.RGBFormat;
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var refractionCube = new THREE.Texture( reflectionCube.image, THREE.CubeRefractionMapping );
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reflectionCube.format = THREE.RGBFormat;
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return {
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none : null,
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reflection : reflectionCube,
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refraction : refractionCube
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};
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})();
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var envMapKeys = getObjectsKeys( envMaps );
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var textureMaps = (function () {
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return {
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none : null,
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grass : THREE.ImageUtils.loadTexture( "../../examples/textures/terrain/grasslight-thin.jpg" )
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};
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})();
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var textureMapKeys = getObjectsKeys( textureMaps );
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function generateVertexColors ( geometry ) {
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for ( var i=0, il = geometry.faces.length; i < il; i++ ) {
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geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
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i / il * Math.random(),
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0.5,
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0.5
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) );
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geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
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i / il * Math.random(),
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0.5,
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0.5
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) );
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geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
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i / il * Math.random(),
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0.5,
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0.5
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) );
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geometry.faces[i].color = new THREE.Color().setHSL(
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i / il * Math.random(),
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0.5,
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0.5
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);
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}
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}
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function generateMorphTargets ( mesh, geometry ) {
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var vertices = [], scale;
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for ( var i = 0; i < geometry.vertices.length; i++ ) {
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vertices.push( geometry.vertices[ i ].clone() );
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scale = 1 + Math.random() * 0.3;
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vertices[ vertices.length - 1 ].x *= scale;
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vertices[ vertices.length - 1 ].y *= scale;
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vertices[ vertices.length - 1 ].z *= scale;
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}
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geometry.morphTargets.push( { name: "target1", vertices: vertices } );
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geometry.update
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}
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function handleColorChange ( color ) {
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return function ( value ){
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if (typeof value === "string") {
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value = value.replace('#', '0x');
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}
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color.setHex( value );
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};
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}
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function needsUpdate ( material, geometry ) {
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return function () {
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material.shading = +material.shading; //Ensure number
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material.vertexColors = +material.vertexColors; //Ensure number
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material.side = +material.side; //Ensure number
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material.needsUpdate = true;
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geometry.verticesNeedUpdate = true;
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geometry.normalsNeedUpdate = true;
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geometry.colorsNeedUpdate = true;
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};
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};
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function updateMorphs ( torus, material ) {
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return function () {
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torus.updateMorphTargets();
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material.needsUpdate = true;
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};
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}
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function updateTexture ( material, materialKey, textures ) {
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return function ( key ) {
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material[materialKey] = textures[key];
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material.needsUpdate = true;
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};
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}
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function guiScene ( gui, scene ) {
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var folder = gui.addFolder('Scene');
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var data = {
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background : "#000000",
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"ambient light" : ambientLight.color.getHex()
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}
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var color = new THREE.Color();
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var colorConvert = handleColorChange( color );
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folder.addColor( data, "background" ).onChange( function ( value ) {
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colorConvert( value );
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renderer.setClearColor( color.getHex() );
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} );
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folder.addColor( data, "ambient light" ).onChange( handleColorChange( ambientLight.color ) )
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guiSceneFog( folder, scene );
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}
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function guiSceneFog ( folder, scene ) {
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var fogFolder = folder.addFolder('scene.fog');
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var fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
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var data = {
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fog : {
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"THREE.Fog()" : false,
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"scene.fog.color" : fog.color.getHex()
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}
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};
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fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
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if ( useFog ) {
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scene.fog = fog;
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} else {
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scene.fog = null;
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}
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} );
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fogFolder.addColor( data.fog, 'scene.fog.color').onChange( handleColorChange( fog.color ) );
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}
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function guiMaterial ( gui, mesh, material, geometry ) {
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var folder = gui.addFolder('THREE.Material');
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folder.add( material, 'transparent' );
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folder.add( material, 'opacity', 0, 1 );
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// folder.add( material, 'blending', constants.blendingMode );
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// folder.add( material, 'blendSrc', constants.destinationFactors );
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// folder.add( material, 'blendDst', constants.destinationFactors );
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// folder.add( material, 'blendEquation', constants.equations );
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folder.add( material, 'depthTest' );
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folder.add( material, 'depthWrite' );
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// folder.add( material, 'polygonOffset' );
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// folder.add( material, 'polygonOffsetFactor' );
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// folder.add( material, 'polygonOffsetUnits' );
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folder.add( material, 'alphaTest', 0, 1 );
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// folder.add( material, 'overdraw', 0, 5 );
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folder.add( material, 'visible' );
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folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
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}
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function guiMeshBasicMaterial ( gui, mesh, material, geometry ) {
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var data = {
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color : material.color.getHex(),
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envMaps : envMapKeys,
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map : textureMapKeys,
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lightMap : textureMapKeys,
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specularMap : textureMapKeys,
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alphaMap : textureMapKeys
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};
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var folder = gui.addFolder('THREE.MeshBasicMaterial');
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folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
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folder.add( material, 'wireframe' );
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folder.add( material, 'wireframeLinewidth', 0, 10 );
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folder.add( material, 'shading', constants.shading);
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folder.add( material, 'vertexColors', constants.colors).onChange( needsUpdate( material, geometry ) );
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folder.add( material, 'fog' );
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folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
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folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
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folder.add( data, 'lightMap', textureMapKeys ).onChange( updateTexture( material, 'lightMap', textureMaps ) );
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folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
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folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
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folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
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folder.add( material, 'combine', constants.combine ).onChange( updateMorphs( mesh, material ) );
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folder.add( material, 'reflectivity', 0, 1 );
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folder.add( material, 'refractionRatio', 0, 1 );
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//folder.add( material, 'skinning' );
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}
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function guiMeshDepthMaterial ( gui, mesh, material, geometry ) {
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var folder = gui.addFolder('THREE.MeshDepthMaterial');
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folder.add( material, 'wireframe' );
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folder.add( material, 'wireframeLinewidth', 0, 10 );
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folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
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}
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function guiMeshNormalMaterial ( gui, mesh, material, geometry ) {
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var folder = gui.addFolder('THREE.MeshNormalMaterial');
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folder.add( material, 'shading', constants.shading).onChange( needsUpdate( material, geometry ) );
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folder.add( material, 'wireframe' );
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folder.add( material, 'wireframeLinewidth', 0, 10 );
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folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
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}
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function guiLineBasicMaterial ( gui, mesh, material, geometry ) {
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var data = {
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color : material.color.getHex()
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};
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var folder = gui.addFolder('THREE.LineBasicMaterial');
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folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
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folder.add( material, 'linewidth', 0, 10 );
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folder.add( material, 'linecap', ["butt", "round", "square"] );
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folder.add( material, 'linejoin', ["round", "bevel", "miter"] );
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folder.add( material, 'vertexColors', constants.colors).onChange( needsUpdate( material, geometry ) );
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folder.add( material, 'fog' );
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}
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function guiMeshLambertMaterial ( gui, mesh, material, geometry ) {
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var data = {
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color : material.color.getHex(),
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emissive : material.emissive.getHex(),
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envMaps : envMapKeys,
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map : textureMapKeys,
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lightMap : textureMapKeys,
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specularMap : textureMapKeys,
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alphaMap : textureMapKeys
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};
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var envObj = {};
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var folder = gui.addFolder('THREE.MeshLambertMaterial');
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folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
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folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
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folder.add( material, 'shading', constants.shading ).onChange( needsUpdate( material, geometry ) );
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folder.add( material, 'wireframe' );
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folder.add( material, 'wireframeLinewidth', 0, 10 );
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folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
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folder.add( material, 'fog' );
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folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
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folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
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folder.add( data, 'lightMap', textureMapKeys ).onChange( updateTexture( material, 'lightMap', textureMaps ) );
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folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
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folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
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folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
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folder.add( material, 'combine', constants.combine ).onChange( updateMorphs( mesh, material ) );
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folder.add( material, 'reflectivity', 0, 1 );
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folder.add( material, 'refractionRatio', 0, 1 );
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//folder.add( material, 'skinning' );
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}
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function guiMeshPhongMaterial ( gui, mesh, material, geometry ) {
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var data = {
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color : material.color.getHex(),
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emissive : material.emissive.getHex(),
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specular : material.specular.getHex(),
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envMaps : envMapKeys,
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map : textureMapKeys,
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lightMap : textureMapKeys,
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specularMap : textureMapKeys,
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alphaMap : textureMapKeys
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};
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var folder = gui.addFolder('THREE.MeshPhongMaterial');
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folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
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folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
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folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
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folder.add( material, 'shininess', 1, 100);
|
||
|
folder.add( material, 'shading', constants.shading).onChange( needsUpdate( material, geometry ) );
|
||
|
folder.add( material, 'wireframe' );
|
||
|
folder.add( material, 'wireframeLinewidth', 0, 10 );
|
||
|
folder.add( material, 'vertexColors', constants.colors);
|
||
|
folder.add( material, 'fog' );
|
||
|
folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
|
||
|
folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
|
||
|
folder.add( data, 'lightMap', textureMapKeys ).onChange( updateTexture( material, 'lightMap', textureMaps ) );
|
||
|
folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
|
||
|
folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
function chooseFromHash ( gui, mesh, geometry ) {
|
||
|
|
||
|
var selectedMaterial = window.location.hash.substring(1) || "MeshBasicMaterial";
|
||
|
var material;
|
||
|
|
||
|
switch (selectedMaterial) {
|
||
|
|
||
|
case "MeshBasicMaterial" :
|
||
|
|
||
|
material = new THREE.MeshBasicMaterial({color: 0x2194CE});
|
||
|
guiMaterial( gui, mesh, material, geometry );
|
||
|
guiMeshBasicMaterial( gui, mesh, material, geometry );
|
||
|
|
||
|
return material;
|
||
|
|
||
|
break;
|
||
|
|
||
|
case "MeshLambertMaterial" :
|
||
|
|
||
|
material = new THREE.MeshLambertMaterial({color: 0x2194CE});
|
||
|
guiMaterial( gui, mesh, material, geometry );
|
||
|
guiMeshLambertMaterial( gui, mesh, material, geometry );
|
||
|
|
||
|
return material;
|
||
|
|
||
|
break;
|
||
|
|
||
|
case "MeshPhongMaterial" :
|
||
|
|
||
|
material = new THREE.MeshPhongMaterial({color: 0x2194CE});
|
||
|
guiMaterial( gui, mesh, material, geometry );
|
||
|
guiMeshPhongMaterial( gui, mesh, material, geometry );
|
||
|
|
||
|
return material;
|
||
|
|
||
|
break;
|
||
|
|
||
|
case "MeshDepthMaterial" :
|
||
|
|
||
|
material = new THREE.MeshDepthMaterial({color: 0x2194CE});
|
||
|
guiMaterial( gui, mesh, material, geometry );
|
||
|
guiMeshDepthMaterial( gui, mesh, material, geometry );
|
||
|
|
||
|
return material;
|
||
|
|
||
|
break;
|
||
|
|
||
|
case "MeshNormalMaterial" :
|
||
|
|
||
|
material = new THREE.MeshNormalMaterial();
|
||
|
guiMaterial( gui, mesh, material, geometry );
|
||
|
guiMeshNormalMaterial( gui, mesh, material, geometry );
|
||
|
|
||
|
return material;
|
||
|
|
||
|
break;
|
||
|
|
||
|
case "LineBasicMaterial" :
|
||
|
|
||
|
material = new THREE.LineBasicMaterial({color: 0x2194CE});
|
||
|
guiMaterial( gui, mesh, material, geometry );
|
||
|
guiLineBasicMaterial( gui, mesh, material, geometry );
|
||
|
|
||
|
return material;
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
}
|