mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 19:17:57 +01:00
267 lines
6.4 KiB
JavaScript
267 lines
6.4 KiB
JavaScript
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/*
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* @author zz85 / https://github.com/zz85
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*
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* Ascii generation is based on http://www.nihilogic.dk/labs/jsascii/
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* Maybe more about this later with a blog post at http://lab4games.net/zz85/blog
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*
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* 16 April 2012 - @blurspline
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*/
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THREE.AsciiEffect = function ( renderer, charSet, options ) {
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// its fun to create one your own!
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charSet = ( charSet === undefined ) ? ' .:-=+*#%@' : charSet;
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// ' .,:;=|iI+hHOE#`$';
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// darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/
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// ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split('');
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if ( !options ) options = {};
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// Some ASCII settings
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var bResolution = !options['resolution'] ? 0.15 : options['resolution']; // Higher for more details
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var iScale = !options['scale'] ? 1 : options['scale'];
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var bColor = !options['color'] ? false : options['color']; // nice but slows down rendering!
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var bAlpha = !options['alpha'] ? false : options['alpha']; // Transparency
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var bBlock = !options['block'] ? false : options['block']; // blocked characters. like good O dos
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var bInvert = !options['invert'] ? false : options['invert']; // black is white, white is black
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var strResolution = 'low';
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var width, height;
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var domElement = document.createElement('div');
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domElement.style.cursor = 'default';
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var oAscii = document.createElement("table");
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domElement.appendChild( oAscii );
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var iWidth, iHeight;
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var oImg;
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this.setSize = function ( w, h ) {
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width = w;
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height = h;
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renderer.setSize( w, h );
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initAsciiSize();
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};
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this.render = function ( scene, camera ) {
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renderer.render( scene, camera );
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asciifyImage( renderer, oAscii );
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};
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this.domElement = domElement;
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// Throw in ascii library from http://www.nihilogic.dk/labs/jsascii/jsascii.js
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/*
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* jsAscii 0.1
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* Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/
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* MIT License [http://www.nihilogic.dk/licenses/mit-license.txt]
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*/
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function initAsciiSize() {
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iWidth = Math.round( width * fResolution );
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iHeight = Math.round( height * fResolution );
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oCanvas.width = iWidth;
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oCanvas.height = iHeight;
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// oCanvas.style.display = "none";
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// oCanvas.style.width = iWidth;
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// oCanvas.style.height = iHeight;
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oImg = renderer.domElement;
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if ( oImg.style.backgroundColor ) {
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oAscii.rows[0].cells[0].style.backgroundColor = oImg.style.backgroundColor;
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oAscii.rows[0].cells[0].style.color = oImg.style.color;
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}
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oAscii.cellSpacing = 0;
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oAscii.cellPadding = 0;
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var oStyle = oAscii.style;
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oStyle.display = "inline";
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oStyle.width = Math.round(iWidth / fResolution * iScale) + "px";
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oStyle.height = Math.round(iHeight / fResolution * iScale) + "px";
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oStyle.whiteSpace = "pre";
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oStyle.margin = "0px";
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oStyle.padding = "0px";
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oStyle.letterSpacing = fLetterSpacing + "px";
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oStyle.fontFamily = strFont;
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oStyle.fontSize = fFontSize + "px";
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oStyle.lineHeight = fLineHeight + "px";
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oStyle.textAlign = "left";
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oStyle.textDecoration = "none";
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}
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var aDefaultCharList = (" .,:;i1tfLCG08@").split("");
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var aDefaultColorCharList = (" CGO08@").split("");
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var strFont = "courier new, monospace";
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var oCanvasImg = renderer.domElement;
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var oCanvas = document.createElement("canvas");
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if (!oCanvas.getContext) {
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return;
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}
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var oCtx = oCanvas.getContext("2d");
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if (!oCtx.getImageData) {
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return;
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}
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var aCharList = (bColor ? aDefaultColorCharList : aDefaultCharList);
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if (charSet) aCharList = charSet;
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var fResolution = 0.5;
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switch ( strResolution ) {
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case "low" : fResolution = 0.25; break;
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case "medium" : fResolution = 0.5; break;
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case "high" : fResolution = 1; break;
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}
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if ( bResolution ) fResolution = bResolution;
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// Setup dom
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var fFontSize = (2 / fResolution) * iScale;
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var fLineHeight = (2 / fResolution) * iScale;
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// adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width.
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var fLetterSpacing = 0;
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if ( strResolution == "low" ) {
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switch (iScale) {
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case 1 : fLetterSpacing = -1; break;
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case 2 :
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case 3 : fLetterSpacing = -2.1; break;
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case 4 : fLetterSpacing = -3.1; break;
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case 5 : fLetterSpacing = -4.15; break;
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}
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}
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if ( strResolution == "medium" ) {
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switch (iScale) {
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case 1 : fLetterSpacing = 0; break;
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case 2 : fLetterSpacing = -1; break;
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case 3 : fLetterSpacing = -1.04; break;
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case 4 :
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case 5 : fLetterSpacing = -2.1; break;
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}
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}
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if ( strResolution == "high" ) {
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switch (iScale) {
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case 1 :
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case 2 : fLetterSpacing = 0; break;
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case 3 :
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case 4 :
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case 5 : fLetterSpacing = -1; break;
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}
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}
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// can't get a span or div to flow like an img element, but a table works?
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// convert img element to ascii
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function asciifyImage( canvasRenderer, oAscii ) {
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oCtx.clearRect( 0, 0, iWidth, iHeight );
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oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight );
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var oImgData = oCtx.getImageData(0, 0, iWidth, iHeight).data;
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// Coloring loop starts now
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var strChars = "";
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// console.time('rendering');
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for (var y = 0; y < iHeight; y+=2) {
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for (var x = 0; x < iWidth; x ++) {
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var iOffset = (y * iWidth + x) * 4;
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var iRed = oImgData[iOffset];
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var iGreen = oImgData[iOffset + 1];
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var iBlue = oImgData[iOffset + 2];
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var iAlpha = oImgData[iOffset + 3];
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var iCharIdx;
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var fBrightness;
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fBrightness = (0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue) / 255;
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// fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255;
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if (iAlpha == 0) {
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// should calculate alpha instead, but quick hack :)
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//fBrightness *= (iAlpha / 255);
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fBrightness = 1;
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}
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iCharIdx = Math.floor((1 - fBrightness) * (aCharList.length - 1));
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if (bInvert) {
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iCharIdx = aCharList.length - iCharIdx - 1;
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}
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// good for debugging
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//fBrightness = Math.floor(fBrightness * 10);
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//strThisChar = fBrightness;
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var strThisChar = aCharList[iCharIdx];
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if (strThisChar === undefined || strThisChar == " ")
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strThisChar = " ";
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if (bColor) {
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strChars += "<span style='"
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+ "color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");"
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+ (bBlock ? "background-color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");" : "")
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+ (bAlpha ? "opacity:" + (iAlpha / 255) + ";" : "")
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+ "'>" + strThisChar + "</span>";
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} else {
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strChars += strThisChar;
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}
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}
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strChars += "<br/>";
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}
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oAscii.innerHTML = "<tr><td>" + strChars + "</td></tr>";
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// console.timeEnd('rendering');
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// return oAscii;
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}
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// end modified asciifyImage block
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};
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