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https://github.com/Doodle3D/Doodle3D-Slicer.git
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20 lines
558 B
JavaScript
20 lines
558 B
JavaScript
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/**
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* @author mrdoob / http://mrdoob.com/
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*/
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THREE.Geometry2 = function ( size ) {
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THREE.BufferGeometry.call( this );
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this.vertices = new THREE.Float32Attribute( size, 3 );
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this.normals = new THREE.Float32Attribute( size, 3 );
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this.uvs = new THREE.Float32Attribute( size, 2 );
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this.addAttribute( 'position', this.vertices );
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this.addAttribute( 'normal', this.normals );
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this.addAttribute( 'uv', this.uvs );
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};
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THREE.Geometry2.prototype = Object.create( THREE.BufferGeometry.prototype );
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THREE.Geometry2.prototype.constructor = THREE.Geometry2;
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