mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-17 03:27:57 +01:00
68 lines
1.3 KiB
JavaScript
68 lines
1.3 KiB
JavaScript
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/**
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* @author mrdoob / http://mrdoob.com/
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*/
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THREE.Geometry2Loader = function ( manager ) {
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this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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};
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THREE.Geometry2Loader.prototype = {
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constructor: THREE.Geometry2Loader,
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load: function ( url, onLoad, onProgress, onError ) {
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var scope = this;
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var loader = new THREE.XHRLoader();
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loader.setCrossOrigin( this.crossOrigin );
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loader.load( url, function ( text ) {
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onLoad( scope.parse( JSON.parse( text ) ) );
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} );
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},
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setCrossOrigin: function ( value ) {
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this.crossOrigin = value;
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},
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parse: function ( json ) {
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var geometry = new THREE.Geometry2( json.vertices.length / 3 );
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var attributes = [ 'vertices', 'normals', 'uvs' ];
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var boundingSphere = json.boundingSphere;
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for ( var key in attributes ) {
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var attribute = attributes[ key ];
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geometry[ attribute ].set( json[ attribute ] );
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}
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if ( boundingSphere !== undefined ) {
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var center = new THREE.Vector3();
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if ( boundingSphere.center !== undefined ) {
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center.fromArray( boundingSphere.center );
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}
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geometry.boundingSphere = new THREE.Sphere( center, boundingSphere.radius );
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}
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return geometry;
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}
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};
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