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https://github.com/Doodle3D/Doodle3D-Slicer.git
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41 lines
1.2 KiB
JavaScript
41 lines
1.2 KiB
JavaScript
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/**
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* @author jbaicoianu / http://baicoianu.com/
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*/
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THREE.ProxyFace3 = function ( array, offset, vertexNormals, vertexColors, vertexTangents ) {
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this.array = array;
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this.offset = offset;
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this.vertexNormals = vertexNormals || [];
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this.vertexColors = vertexColors || [];
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this.vertexTangents = vertexTangents || [];
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this.normal = new THREE.MultiVector3( this.vertexNormals );
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this.color = new THREE.MultiColor( this.vertexColors );
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//THREE.Face3.call( this, array[offset], array[offset+1], array[offset+2] /*, normal, color, materialIndex */);
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}
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THREE.ProxyFace3.prototype = Object.create( THREE.Face3.prototype );
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THREE.ProxyFace3.prototype.constructor = THREE.ProxyFace3;
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Object.defineProperties( THREE.ProxyFace3.prototype, {
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'a': {
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enumerable: true,
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get: function () { return this.array[ this.offset ]; },
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set: function ( v ) { this.array[ this.offset ] = v; }
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},
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'b': {
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enumerable: true,
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get: function () { return this.array[ this.offset + 1 ]; },
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set: function ( v ) { this.array[ this.offset + 1 ] = v; }
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},
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'c': {
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enumerable: true,
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get: function () { return this.array[ this.offset + 2 ]; },
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set: function ( v ) { this.array[ this.offset + 2 ] = v; }
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},
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} );
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