mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 19:17:57 +01:00
134 lines
2.8 KiB
HTML
134 lines
2.8 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - collada - skinning</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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color: #000;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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background-color: #000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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padding: 5px;
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}
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a {
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color: #f00;
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> webgl - collada - skinning
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/loaders/ColladaLoader.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container, stats;
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var camera, scene, renderer;
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var clock = new THREE.Clock();
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init();
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function init() {
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container = document.getElementById( 'container' );
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camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.set( -5, -5, 5 );
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camera.up.set( 0, 0, 1 );
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scene = new THREE.Scene();
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var light = new THREE.DirectionalLight( 0xffffff, 1.5 );
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light.position.set( 0, -4, -4 ).normalize();
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scene.add( light );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setClearColor( 0xfff4e5 );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.sortObjects = false;
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container.appendChild( renderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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var loader = new THREE.ColladaLoader();
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loader.load( "./models/collada/avatar.dae", function ( collada ) {
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collada.scene.traverse( function ( child ) {
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if ( child instanceof THREE.SkinnedMesh ) {
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var animation = new THREE.Animation( child, child.geometry.animation );
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animation.play();
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camera.lookAt( child.position );
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}
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} );
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scene.add( collada.scene );
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} );
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window.addEventListener( 'resize', onWindowResize, false );
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animate();
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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requestAnimationFrame( animate, renderer.domElement );
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THREE.AnimationHandler.update( clock.getDelta() );
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renderer.render( scene, camera );
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stats.update();
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}
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</script>
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</body>
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</html>
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