mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 19:17:57 +01:00
174 lines
3.7 KiB
HTML
174 lines
3.7 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgl - level-of-details</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<style>
|
||
|
body {
|
||
|
background:#000;
|
||
|
color:#fff;
|
||
|
padding:0;
|
||
|
margin:0;
|
||
|
font-weight: bold;
|
||
|
overflow:hidden;
|
||
|
}
|
||
|
|
||
|
#info {
|
||
|
position: absolute;
|
||
|
top: 0px; width: 100%;
|
||
|
color: #ffffff;
|
||
|
padding: 5px;
|
||
|
font-family: Monospace;
|
||
|
font-size: 13px;
|
||
|
text-align: center;
|
||
|
z-index:100;
|
||
|
}
|
||
|
|
||
|
a { color:red }
|
||
|
|
||
|
</style>
|
||
|
</head>
|
||
|
|
||
|
<body>
|
||
|
<div id="info">
|
||
|
<a href="http://threejs.org" target="_blank">three.js</a> - level-of-details WebGL example
|
||
|
</div>
|
||
|
|
||
|
|
||
|
<script src="../build/three.min.js"></script>
|
||
|
|
||
|
<script src="js/controls/FlyControls.js"></script>
|
||
|
|
||
|
<script src="js/Detector.js"></script>
|
||
|
<script src="js/libs/stats.min.js"></script>
|
||
|
|
||
|
<script>
|
||
|
|
||
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
||
|
|
||
|
var container, stats;
|
||
|
|
||
|
var camera, scene, renderer;
|
||
|
|
||
|
var geometry, objects;
|
||
|
|
||
|
var controls, clock = new THREE.Clock();
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
container = document.createElement( 'div' );
|
||
|
document.body.appendChild( container );
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 15000 );
|
||
|
camera.position.z = 1000;
|
||
|
|
||
|
controls = new THREE.FlyControls( camera );
|
||
|
controls.movementSpeed = 1000;
|
||
|
controls.rollSpeed = Math.PI / 10;
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
scene.fog = new THREE.Fog( 0x000000, 1, 15000 );
|
||
|
scene.autoUpdate = false;
|
||
|
|
||
|
var light = new THREE.PointLight( 0xff2200 );
|
||
|
light.position.set( 0, 0, 0 );
|
||
|
scene.add( light );
|
||
|
|
||
|
var light = new THREE.DirectionalLight( 0xffffff );
|
||
|
light.position.set( 0, 0, 1 ).normalize();
|
||
|
scene.add( light );
|
||
|
|
||
|
var geometry = [
|
||
|
|
||
|
[ new THREE.IcosahedronGeometry( 100, 4 ), 50 ],
|
||
|
[ new THREE.IcosahedronGeometry( 100, 3 ), 300 ],
|
||
|
[ new THREE.IcosahedronGeometry( 100, 2 ), 1000 ],
|
||
|
[ new THREE.IcosahedronGeometry( 100, 1 ), 2000 ],
|
||
|
[ new THREE.IcosahedronGeometry( 100, 0 ), 8000 ]
|
||
|
|
||
|
];
|
||
|
|
||
|
var material = new THREE.MeshLambertMaterial( { color: 0xffffff, wireframe: true } );
|
||
|
|
||
|
var i, j, mesh, lod;
|
||
|
|
||
|
for ( j = 0; j < 1000; j ++ ) {
|
||
|
|
||
|
lod = new THREE.LOD();
|
||
|
|
||
|
for ( i = 0; i < geometry.length; i ++ ) {
|
||
|
|
||
|
mesh = new THREE.Mesh( geometry[ i ][ 0 ], material );
|
||
|
mesh.scale.set( 1.5, 1.5, 1.5 );
|
||
|
mesh.updateMatrix();
|
||
|
mesh.matrixAutoUpdate = false;
|
||
|
lod.addLevel( mesh, geometry[ i ][ 1 ] );
|
||
|
|
||
|
}
|
||
|
|
||
|
lod.position.x = 10000 * ( 0.5 - Math.random() );
|
||
|
lod.position.y = 7500 * ( 0.5 - Math.random() );
|
||
|
lod.position.z = 10000 * ( 0.5 - Math.random() );
|
||
|
lod.updateMatrix();
|
||
|
lod.matrixAutoUpdate = false;
|
||
|
scene.add( lod );
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer();
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
renderer.sortObjects = false;
|
||
|
container.appendChild( renderer.domElement );
|
||
|
|
||
|
//
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize, false );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
render();
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
controls.update( clock.getDelta() );
|
||
|
|
||
|
scene.updateMatrixWorld();
|
||
|
scene.traverse( function ( object ) {
|
||
|
|
||
|
if ( object instanceof THREE.LOD ) {
|
||
|
|
||
|
object.update( camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|