mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 11:07:57 +01:00
219 lines
6.2 KiB
HTML
219 lines
6.2 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - materials - compressed textures</title>
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<meta charset="utf-8">
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<style>
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body {
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margin: 0px;
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background-color: #050505;
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color: #fff;
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overflow: hidden;
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}
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a { color: #e00 }
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#info {
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position: absolute;
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top: 0px; width: 100%;
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color: #ffffff;
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padding: 5px;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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z-index:1000;
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}
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#stats { position: absolute; top:0; left: 0 }
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#stats #fps { background: transparent !important }
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#stats #fps #fpsText { color: #aaa !important }
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#stats #fps #fpsGraph { display: none }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> - webgl - compressed textures -
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leaf texture by <a href="http://opengameart.org/node/10505">lauris71</a>, explosion texture by <a href="http://opengameart.org/node/7728">bart</a>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/loaders/DDSLoader.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var camera, scene, renderer;
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var meshes = [];
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init();
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animate();
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function init() {
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.z = 1000;
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scene = new THREE.Scene();
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geometry = new THREE.BoxGeometry( 200, 200, 200 );
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/*
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This is how compressed textures are supposed to be used:
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DXT1 - RGB - opaque textures
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DXT3 - RGBA - transparent textures with sharp alpha transitions
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DXT5 - RGBA - transparent textures with full alpha range
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*/
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var loader = new THREE.DDSLoader();
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var map1 = loader.load( 'textures/compressed/disturb_dxt1_nomip.dds' );
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map1.minFilter = map1.magFilter = THREE.LinearFilter;
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map1.anisotropy = 4;
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var map2 = loader.load( 'textures/compressed/disturb_dxt1_mip.dds' );
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map2.anisotropy = 4;
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var map3 = loader.load( 'textures/compressed/hepatica_dxt3_mip.dds' );
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map3.anisotropy = 4;
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var map4 = loader.load( 'textures/compressed/explosion_dxt5_mip.dds' );
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map4.anisotropy = 4;
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var map5 = loader.load( 'textures/compressed/disturb_argb_nomip.dds' );
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map5.minFilter = map5.magFilter = THREE.LinearFilter;
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map5.anisotropy = 4;
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var map6 = loader.load( 'textures/compressed/disturb_argb_mip.dds' );
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map6.anisotropy = 4;
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var cubemap1 = loader.load( 'textures/compressed/Mountains.dds', function ( texture ) {
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texture.magFilter = THREE.LinearFilter
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texture.minFilter = THREE.LinearFilter;
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texture.mapping = THREE.CubeReflectionMapping;
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material1.needsUpdate = true;
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} );
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var cubemap2 = loader.load( 'textures/compressed/Mountains_argb_mip.dds', function ( texture ) {
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texture.magFilter = THREE.LinearFilter;
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texture.minFilter = THREE.LinearFilter;
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texture.mapping = THREE.CubeReflectionMapping;
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material5.needsUpdate = true;
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} );
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var cubemap3 = loader.load( 'textures/compressed/Mountains_argb_nomip.dds', function ( texture ) {
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texture.magFilter = THREE.LinearFilter;
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texture.minFilter = THREE.LinearFilter;
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texture.mapping = THREE.CubeReflectionMapping;
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material6.needsUpdate = true;
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} );
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var material1 = new THREE.MeshBasicMaterial( { map: map1, envMap: cubemap1 } );
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var material2 = new THREE.MeshBasicMaterial( { map: map2 } );
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var material3 = new THREE.MeshBasicMaterial( { map: map3, alphaTest: 0.5, side: THREE.DoubleSide } );
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var material4 = new THREE.MeshBasicMaterial( { map: map4, side: THREE.DoubleSide, blending: THREE.AdditiveBlending, depthTest: false, transparent: true } );
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var material5 = new THREE.MeshBasicMaterial( { envMap: cubemap2 } );
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var material6 = new THREE.MeshBasicMaterial( { envMap: cubemap3 } );
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var material7 = new THREE.MeshBasicMaterial( { map: map5 } );
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var material8 = new THREE.MeshBasicMaterial( { map: map6 } );
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var mesh = new THREE.Mesh( new THREE.TorusGeometry( 100, 50, 32, 16 ), material1 );
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mesh.position.x = -600;
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mesh.position.y = -200;
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scene.add( mesh );
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meshes.push( mesh );
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mesh = new THREE.Mesh( geometry, material2 );
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mesh.position.x = -200;
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mesh.position.y = -200;
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scene.add( mesh );
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meshes.push( mesh );
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mesh = new THREE.Mesh( geometry, material3 );
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mesh.position.x = -200;
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mesh.position.y = 200;
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scene.add( mesh );
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meshes.push( mesh );
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mesh = new THREE.Mesh( geometry, material4 );
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mesh.position.x = -600;
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mesh.position.y = 200;
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scene.add( mesh );
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meshes.push( mesh );
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mesh = new THREE.Mesh( new THREE.BoxGeometry( 200, 200, 200 ), material5 );
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mesh.position.x = 200;
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mesh.position.y = 200;
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scene.add( mesh );
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meshes.push( mesh );
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mesh = new THREE.Mesh( new THREE.BoxGeometry( 200, 200, 200 ), material6 );
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mesh.position.x = 200;
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mesh.position.y = -200;
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scene.add( mesh );
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meshes.push( mesh );
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mesh = new THREE.Mesh( geometry, material7 );
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mesh.position.x = 600;
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mesh.position.y = -200;
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scene.add( mesh );
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meshes.push( mesh );
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mesh = new THREE.Mesh( geometry, material8 );
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mesh.position.x = 600;
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mesh.position.y = 200;
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scene.add( mesh );
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meshes.push( mesh );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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stats = new Stats();
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document.body.appendChild( stats.domElement );
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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requestAnimationFrame( animate );
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var time = Date.now() * 0.001;
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for ( var i = 0; i < meshes.length; i ++ ) {
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var mesh = meshes[ i ];
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mesh.rotation.x = time;
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mesh.rotation.y = time;
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}
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renderer.render( scene, camera );
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stats.update();
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}
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</script>
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</body>
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</html>
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