mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 11:07:57 +01:00
147 lines
3.3 KiB
HTML
147 lines
3.3 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - morph targets - horse</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #f0f0f0;
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margin: 0px;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script src="../build/three.min.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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var container, stats;
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var camera, scene, projector, renderer;
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var mesh, animation;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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var info = document.createElement( 'div' );
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info.style.position = 'absolute';
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info.style.top = '10px';
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info.style.width = '100%';
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info.style.textAlign = 'center';
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info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - morph targets - horse. model by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a>';
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container.appendChild( info );
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//
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.y = 300;
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camera.target = new THREE.Vector3( 0, 150, 0 );
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scene = new THREE.Scene();
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//
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var light = new THREE.DirectionalLight( 0xefefff, 2 );
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light.position.set( 1, 1, 1 ).normalize();
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scene.add( light );
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var light = new THREE.DirectionalLight( 0xffefef, 2 );
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light.position.set( -1, -1, -1 ).normalize();
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scene.add( light );
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var loader = new THREE.JSONLoader( true );
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loader.load( "models/animated/horse.js", function( geometry ) {
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mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0x606060, morphTargets: true } ) );
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mesh.scale.set( 1.5, 1.5, 1.5 );
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scene.add( mesh );
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animation = new THREE.MorphAnimation( mesh );
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animation.play();
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} );
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//
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renderer = new THREE.WebGLRenderer();
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renderer.setClearColor( 0xf0f0f0 );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild(renderer.domElement);
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//
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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var radius = 600;
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var theta = 0;
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var prevTime = Date.now();
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function render() {
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theta += 0.1;
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camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
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camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
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camera.lookAt( camera.target );
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if ( animation ) {
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var time = Date.now();
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animation.update( time - prevTime );
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prevTime = time;
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}
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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