mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 11:07:57 +01:00
106 lines
2.6 KiB
HTML
106 lines
2.6 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js - skinning - simple</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #f0f0f0;
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margin: 0px;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script src="../build/three.min.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script>
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var container, stats, controls;
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var camera, scene, renderer, loader, clock, light;
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var skinnedMesh, animation, groundMaterial, planeGeometry;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.set( 10, 0, 10 );
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scene = new THREE.Scene();
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loader = new THREE.JSONLoader();
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clock = new THREE.Clock;
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize(window.innerWidth, window.innerHeight);
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container.appendChild( renderer.domElement );
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controls = new THREE.OrbitControls( camera, renderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild(stats.domElement);
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groundMaterial = new THREE.MeshPhongMaterial( { emissive: 0xbbbbbb } );
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planeGeometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
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ground = new THREE.Mesh( planeGeometry, groundMaterial );
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ground.position.set( 0, -5, 0 );
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ground.rotation.x = -Math.PI/2;
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scene.add( ground );
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light = new THREE.HemisphereLight( 0xffffff, 0x003300, 1 );
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light.position.set( - 80, 500, 50 );
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scene.add( light );
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loader.load( './models/skinned/simple/simple.js', function ( geometry, materials ) {
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for ( var k in materials ) {
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materials[k].skinning = true;
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}
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skinnedMesh = new THREE.SkinnedMesh(geometry, new THREE.MeshFaceMaterial(materials));
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skinnedMesh.scale.set( 1, 1, 1 );
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scene.add( skinnedMesh );
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animation = new THREE.Animation( skinnedMesh, skinnedMesh.geometry.animations[ 0 ] );
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animation.play();
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});
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}
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function animate() {
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requestAnimationFrame( animate );
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THREE.AnimationHandler.update( clock.getDelta() );
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controls.update();
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render();
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stats.update();
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}
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function render() {
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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