Doodle3D-Slicer/webworker/worker.js

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importScripts('../library/three.js');
importScripts('../library/clipper.js');
importScripts('../src/utils.js');
importScripts('../src/printer.js');
importScripts('../src/paths.js');
importScripts('../src/slicer.js');
importScripts('../src/gcode.js');
importScripts('../src/slice.js');
var printer = new D3D.Printer();
var slicer = new D3D.Slicer();
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slicer.onProgress = function (progress) {
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'use strict';
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self.postMessage({
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'cmd': 'PROGRESS',
'progress': progress
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});
};
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self.addEventListener('message', function (event) {
'use strict';
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switch (event.data['cmd']) {
case 'SET_MESH':
//hack...
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//because boundings loses prototype functions when converting
event.data['geometry'].boundingBox = event.data['geometry'].boundingSphere = null;
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var geometry = new THREE.Geometry().fromBufferGeometry(event.data['geometry']);
var matrix = new THREE.Matrix4().fromArray(event.data['matrix']);
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slicer.setGeometry(geometry, matrix);
break;
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case 'SET_SETTINGS':
printer.updateConfig(event.data['USER_SETTINGS']);
printer.updateConfig(event.data['PRINTER_SETTINGS']);
break;
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case 'SLICE':
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var gcode = slicer.getGCode(printer);
var blob = new Blob([gcode], {type: 'text/plain'});
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//need to send the buffer of blob sepperatly;
//not sure how to send that
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self.postMessage({
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'cmd': 'GCODE',
'gcode': blob
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});
break;
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case 'CLOSE':
self.close();
break;
}
});