mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 14:07:57 +01:00
76 lines
2.0 KiB
HTML
76 lines
2.0 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../list.js"></script>
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<script src="../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../page.css" />
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</head>
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<body>
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[page:Geometry] →
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<h1>[name]</h1>
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<div class="desc">Creates a one-sided polygonal geometry from one or more path shapes. Similar to [page:ExtrudeGeometry]</div>
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<h2>Example</h2>
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<code>var rectLength = 120, rectWidth = 40;
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var rectShape = new THREE.Shape();
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rectShape.moveTo( 0,0 );
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rectShape.lineTo( 0, rectWidth );
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rectShape.lineTo( rectLength, rectWidth );
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rectShape.lineTo( rectLength, 0 );
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rectShape.lineTo( 0, 0 );
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var rectGeom = new THREE.ShapeGeometry( rectShape );
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var rectMesh = new THREE.Mesh( rectGeom, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) ) ;
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scene.add( rectMesh );
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</code>
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<h2>Constructor</h2>
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<h3>[name]([page:Array shapes], [page:Object options])</h3>
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<div>
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shapes — [page:Array] of shapes, or a single [page:Shape shape] <br />
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options — Optional options [page:Object object]
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<ul>
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<li>curveSegments - [page:Integer] - Not used at the moment - defaults to 12</li>
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<li>material - [page:Integer] - index of the material in a material list</li>
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<li>UVGenerator - A UV generator, defaults to [page:ExtrudeGeometry]'s WorldUVGenerator</li>
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</ul>
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</div>
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<h2>Methods</h2>
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<h3>.addShapeList([page:Array shapes], [page:Object options]) [page:this]</h3>
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<div>
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shapes — [page:Array] of [page:Shape shapes] <br />
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options — See options in constructor
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</div>
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<div>
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Adds a list of shapes to the geometry.
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</div>
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<h3>[method:null addShape]([page:Shape shape], [page:Object options])</h3>
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<div>
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shape — [page:Shape] <br />
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options — See options in constructor
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</div>
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<div>
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Adds a single shape to the geometry
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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