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https://github.com/Doodle3D/Doodle3D-Slicer.git
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56 lines
1.6 KiB
HTML
56 lines
1.6 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Material] →
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<h1>[name]</h1>
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<div class="desc">A material for drawing geometry by depth. Depth is based off of the camera near and far plane. White is nearest, black is farthest.</div>
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<iframe src='../../scenes/material-browser.html#MeshDepthMaterial'></iframe>
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<h2>Constructor</h2>
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<h3>[name]([page:Object parameters])</h3>
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<div>
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parameters is an object with one or more properties defining the material's appearance.
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</div>
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<div>
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morphTargets -- Define whether the material uses morphTargets. Default is false.<br/>
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wireframe -- Render geometry as wireframe. Default is false (i.e. render as smooth shaded).<br/>
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wireframeLinewidth -- Controls wireframe thickness. Default is 1.<br/>
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</div>
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<h2>Properties</h2>
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<h3>[property:boolean morphTargets]</h3>
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<div>Define whether the material uses morphTargets. Default is false.</div>
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<h3>[property:boolean wireframe]</h3>
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<div>Render geometry as wireframe. Default is false (i.e. render as smooth shaded).</div>
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<h3>[property:number wireframeLinewidth]</h3>
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<div>
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Controls wireframe thickness. Default is 1.<br/><br/>
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Due to limitations in the ANGLE layer, on Windows platforms linewidth will always be 1 regardless of the set value.
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</div>
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<h2>Methods</h2>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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