mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-27 05:13:50 +01:00
53 lines
1.2 KiB
HTML
53 lines
1.2 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:WebGLRenderTarget] →
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<h1>[name]</h1>
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<div class="desc">[page:CubeCamera] uses this as its [page:WebGLRenderTarget]</div>
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<h2>Examples</h2>
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<div>See [page:CubeCamera] for examples.</div>
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<h2>Constructor</h2>
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<h3>[name]([page:Number width], [page:Number height], [page:Object options])</h3>
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<div>
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width -- The width of the renderTarget. <br />
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height -- The height of the renderTarget. <br />
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options -- The options sets the properties of the render target.
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</div>
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<h2>Properties</h2>
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<h3>[property:integer activeCubeFace]</h3>
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<div>
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The activeCubeFace property corresponds to a cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) and is
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used and set internally by the [page:CubeCamera].
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</div>
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<h3>See [page:WebGLRenderTarget] for inherited properties</h3>
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<h2>Methods</h2>
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<h3>See [page:WebGLRenderTarget] for inherited methods</h3>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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