mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-30 01:14:57 +01:00
169 lines
3.7 KiB
HTML
169 lines
3.7 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - vr video</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #f0f0f0;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 10px;
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width: 100%;
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color: #fff;
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text-align: center;
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}
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a {
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color: #ff0
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> webgl - vr video<br />
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stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank">mery project</a>.
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/effects/VREffect.js"></script>
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<script src="js/controls/VRControls.js"></script>
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<script>
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var camera, sceneLeft, sceneRight, renderer;
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var video, texture;
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var controls, effect;
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init();
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animate();
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function init() {
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var container = document.getElementById( 'container' );
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container.addEventListener( 'click', function () {
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video.play();
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effect.setFullScreen( true );
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} );
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
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// video
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video = document.createElement( 'video' );
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video.loop = true;
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video.src = 'textures/MaryOculus.webm';
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video.play();
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texture = new THREE.VideoTexture( video );
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texture.minFilter = THREE.LinearFilter;
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texture.format = THREE.RGBFormat;
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texture.generateMipmaps = false;
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// left
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sceneLeft = new THREE.Scene();
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var geometry = new THREE.SphereGeometry( 500, 60, 40 );
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geometry.applyMatrix( new THREE.Matrix4().makeScale( -1, 1, 1 ) );
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var uvs = geometry.faceVertexUvs[ 0 ];
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for ( var i = 0; i < uvs.length; i ++ ) {
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for ( var j = 0; j < 3; j ++ ) {
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uvs[ i ][ j ].x *= 0.5;
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}
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}
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var material = new THREE.MeshBasicMaterial( { map: texture } );
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var mesh = new THREE.Mesh( geometry, material );
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mesh.rotation.y = - Math.PI / 2;
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sceneLeft.add( mesh );
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// right
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sceneRight = new THREE.Scene();
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var geometry = new THREE.SphereGeometry( 500, 60, 40 );
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geometry.applyMatrix( new THREE.Matrix4().makeScale( -1, 1, 1 ) );
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var uvs = geometry.faceVertexUvs[ 0 ];
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for ( var i = 0; i < uvs.length; i ++ ) {
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for ( var j = 0; j < 3; j ++ ) {
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uvs[ i ][ j ].x *= 0.5;
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uvs[ i ][ j ].x += 0.5;
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}
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}
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var material = new THREE.MeshBasicMaterial( { map: texture } );
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var mesh = new THREE.Mesh( geometry, material );
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mesh.rotation.y = - Math.PI / 2;
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sceneRight.add( mesh );
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//
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renderer = new THREE.WebGLRenderer();
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renderer.setClearColor( 0x101010 );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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//
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controls = new THREE.VRControls( camera );
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effect = new THREE.VREffect( renderer );
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effect.setSize( window.innerWidth, window.innerHeight );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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effect.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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requestAnimationFrame( animate );
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render();
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}
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function render() {
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controls.update();
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effect.render( [ sceneLeft, sceneRight ], camera );
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}
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</script>
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</body>
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</html>
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