mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-08-25 14:40:44 +02:00
474 lines
12 KiB
JavaScript
474 lines
12 KiB
JavaScript
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/**
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* @author mrdoob / http://mrdoob.com/
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*/
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THREE.SVGObject = function ( node ) {
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THREE.Object3D.call( this );
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this.node = node;
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};
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THREE.SVGObject.prototype = Object.create( THREE.Object3D.prototype );
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THREE.SVGObject.prototype.constructor = THREE.SVGObject;
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THREE.SVGRenderer = function () {
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console.log( 'THREE.SVGRenderer', THREE.REVISION );
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var _this = this,
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_renderData, _elements, _lights,
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_projector = new THREE.Projector(),
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_svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'),
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_svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
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_v1, _v2, _v3, _v4,
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_clipBox = new THREE.Box2(),
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_elemBox = new THREE.Box2(),
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_color = new THREE.Color(),
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_diffuseColor = new THREE.Color(),
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_ambientLight = new THREE.Color(),
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_directionalLights = new THREE.Color(),
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_pointLights = new THREE.Color(),
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_clearColor = new THREE.Color(),
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_clearAlpha = 1,
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_w, // z-buffer to w-buffer
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_vector3 = new THREE.Vector3(), // Needed for PointLight
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_centroid = new THREE.Vector3(),
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_normal = new THREE.Vector3(),
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_normalViewMatrix = new THREE.Matrix3(),
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_viewMatrix = new THREE.Matrix4(),
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_viewProjectionMatrix = new THREE.Matrix4(),
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_svgPathPool = [], _svgLinePool = [], _svgRectPool = [],
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_svgNode, _pathCount = 0, _lineCount = 0, _rectCount = 0,
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_quality = 1;
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this.domElement = _svg;
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this.autoClear = true;
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this.sortObjects = true;
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this.sortElements = true;
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this.info = {
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render: {
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vertices: 0,
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faces: 0
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}
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}
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this.setQuality = function( quality ) {
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switch (quality) {
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case "high": _quality = 1; break;
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case "low": _quality = 0; break;
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}
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};
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// WebGLRenderer compatibility
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this.supportsVertexTextures = function () {};
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this.setFaceCulling = function () {};
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this.setClearColor = function ( color, alpha ) {
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_clearColor.set( color );
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_clearAlpha = alpha !== undefined ? alpha : 1;
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};
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this.setPixelRatio = function () {};
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this.setSize = function( width, height ) {
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_svgWidth = width; _svgHeight = height;
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_svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;
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_svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );
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_svg.setAttribute( 'width', _svgWidth );
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_svg.setAttribute( 'height', _svgHeight );
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_clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
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_clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
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};
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this.clear = function () {
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_pathCount = 0;
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_lineCount = 0;
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_rectCount = 0;
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while ( _svg.childNodes.length > 0 ) {
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_svg.removeChild( _svg.childNodes[ 0 ] );
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}
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_svg.style.backgroundColor = 'rgba(' + ( ( _clearColor.r * 255 ) | 0 ) + ',' + ( ( _clearColor.g * 255 ) | 0 ) + ',' + ( ( _clearColor.b * 255 ) | 0 ) + ',' + _clearAlpha + ')';
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};
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this.render = function ( scene, camera ) {
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if ( camera instanceof THREE.Camera === false ) {
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console.error( 'THREE.SVGRenderer.render: camera is not an instance of THREE.Camera.' );
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return;
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}
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if ( this.autoClear === true ) this.clear();
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_this.info.render.vertices = 0;
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_this.info.render.faces = 0;
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_viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
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_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
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_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
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_elements = _renderData.elements;
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_lights = _renderData.lights;
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_normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
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calculateLights( _lights );
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for ( var e = 0, el = _elements.length; e < el; e ++ ) {
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var element = _elements[ e ];
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var material = element.material;
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if ( material === undefined || material.opacity === 0 ) continue;
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_elemBox.makeEmpty();
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if ( element instanceof THREE.RenderableSprite ) {
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_v1 = element;
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_v1.x *= _svgWidthHalf; _v1.y *= - _svgHeightHalf;
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renderSprite( _v1, element, material );
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} else if ( element instanceof THREE.RenderableLine ) {
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_v1 = element.v1; _v2 = element.v2;
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_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
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_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
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_elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
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if ( _clipBox.isIntersectionBox( _elemBox ) === true ) {
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renderLine( _v1, _v2, element, material );
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}
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} else if ( element instanceof THREE.RenderableFace ) {
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_v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
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if ( _v1.positionScreen.z < -1 || _v1.positionScreen.z > 1 ) continue;
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if ( _v2.positionScreen.z < -1 || _v2.positionScreen.z > 1 ) continue;
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if ( _v3.positionScreen.z < -1 || _v3.positionScreen.z > 1 ) continue;
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_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
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_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
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_v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
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_elemBox.setFromPoints( [
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_v1.positionScreen,
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_v2.positionScreen,
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_v3.positionScreen
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] );
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if ( _clipBox.isIntersectionBox( _elemBox ) === true ) {
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renderFace3( _v1, _v2, _v3, element, material );
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}
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}
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}
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scene.traverseVisible( function ( object ) {
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if ( object instanceof THREE.SVGObject ) {
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_vector3.setFromMatrixPosition( object.matrixWorld );
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_vector3.applyProjection( _viewProjectionMatrix );
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var x = _vector3.x * _svgWidthHalf;
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var y = - _vector3.y * _svgHeightHalf;
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var node = object.node;
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node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );
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_svg.appendChild( node );
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}
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} );
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};
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function calculateLights( lights ) {
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_ambientLight.setRGB( 0, 0, 0 );
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_directionalLights.setRGB( 0, 0, 0 );
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_pointLights.setRGB( 0, 0, 0 );
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for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
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var light = lights[ l ];
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var lightColor = light.color;
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if ( light instanceof THREE.AmbientLight ) {
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_ambientLight.r += lightColor.r;
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_ambientLight.g += lightColor.g;
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_ambientLight.b += lightColor.b;
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} else if ( light instanceof THREE.DirectionalLight ) {
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_directionalLights.r += lightColor.r;
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_directionalLights.g += lightColor.g;
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_directionalLights.b += lightColor.b;
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} else if ( light instanceof THREE.PointLight ) {
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_pointLights.r += lightColor.r;
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_pointLights.g += lightColor.g;
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_pointLights.b += lightColor.b;
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}
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}
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}
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function calculateLight( lights, position, normal, color ) {
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for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
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var light = lights[ l ];
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var lightColor = light.color;
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if ( light instanceof THREE.DirectionalLight ) {
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var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
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var amount = normal.dot( lightPosition );
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if ( amount <= 0 ) continue;
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amount *= light.intensity;
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color.r += lightColor.r * amount;
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color.g += lightColor.g * amount;
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color.b += lightColor.b * amount;
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} else if ( light instanceof THREE.PointLight ) {
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var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
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var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
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if ( amount <= 0 ) continue;
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amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
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if ( amount == 0 ) continue;
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amount *= light.intensity;
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color.r += lightColor.r * amount;
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color.g += lightColor.g * amount;
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color.b += lightColor.b * amount;
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}
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}
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}
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function renderSprite( v1, element, material ) {
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var scaleX = element.scale.x * _svgWidthHalf;
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var scaleY = element.scale.y * _svgHeightHalf;
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_svgNode = getRectNode( _rectCount ++ );
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_svgNode.setAttribute( 'x', v1.x - ( scaleX * 0.5 ) );
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_svgNode.setAttribute( 'y', v1.y - ( scaleY * 0.5 ) );
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_svgNode.setAttribute( 'width', scaleX );
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_svgNode.setAttribute( 'height', scaleY );
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if ( material instanceof THREE.SpriteMaterial ) {
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_svgNode.setAttribute( 'style', 'fill: ' + material.color.getStyle() );
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}
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_svg.appendChild( _svgNode );
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}
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function renderLine( v1, v2, element, material ) {
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_svgNode = getLineNode( _lineCount ++ );
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_svgNode.setAttribute( 'x1', v1.positionScreen.x );
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_svgNode.setAttribute( 'y1', v1.positionScreen.y );
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_svgNode.setAttribute( 'x2', v2.positionScreen.x );
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_svgNode.setAttribute( 'y2', v2.positionScreen.y );
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if ( material instanceof THREE.LineBasicMaterial ) {
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_svgNode.setAttribute( 'style', 'fill: none; stroke: ' + material.color.getStyle() + '; stroke-width: ' + material.linewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.linecap + '; stroke-linejoin: ' + material.linejoin );
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_svg.appendChild( _svgNode );
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}
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}
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function renderFace3( v1, v2, v3, element, material ) {
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_this.info.render.vertices += 3;
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_this.info.render.faces ++;
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_svgNode = getPathNode( _pathCount ++ );
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_svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + 'z' );
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if ( material instanceof THREE.MeshBasicMaterial ) {
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_color.copy( material.color );
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if ( material.vertexColors === THREE.FaceColors ) {
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_color.multiply( element.color );
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}
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} else if ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) {
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_diffuseColor.copy( material.color );
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if ( material.vertexColors === THREE.FaceColors ) {
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_diffuseColor.multiply( element.color );
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}
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_color.copy( _ambientLight );
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_centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
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calculateLight( _lights, _centroid, element.normalModel, _color );
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_color.multiply( _diffuseColor ).add( material.emissive );
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} else if ( material instanceof THREE.MeshDepthMaterial ) {
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_w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear) );
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_color.setRGB( _w, _w, _w );
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} else if ( material instanceof THREE.MeshNormalMaterial ) {
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_normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix );
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_color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
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}
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if ( material.wireframe ) {
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_svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.getStyle() + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
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} else {
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_svgNode.setAttribute( 'style', 'fill: ' + _color.getStyle() + '; fill-opacity: ' + material.opacity );
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}
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_svg.appendChild( _svgNode );
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}
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function getLineNode( id ) {
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if ( _svgLinePool[ id ] == null ) {
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_svgLinePool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'line' );
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if ( _quality == 0 ) {
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_svgLinePool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
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}
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return _svgLinePool[ id ];
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}
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return _svgLinePool[ id ];
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}
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function getPathNode( id ) {
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if ( _svgPathPool[ id ] == null ) {
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_svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
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if ( _quality == 0 ) {
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_svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
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}
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return _svgPathPool[ id ];
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}
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return _svgPathPool[ id ];
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}
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function getRectNode( id ) {
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if ( _svgRectPool[ id ] == null ) {
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_svgRectPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'rect' );
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|
if ( _quality == 0 ) {
|
||
|
|
||
|
_svgRectPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
|
||
|
|
||
|
}
|
||
|
|
||
|
return _svgRectPool[ id ];
|
||
|
|
||
|
}
|
||
|
|
||
|
return _svgRectPool[ id ];
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|