mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 05:57:57 +01:00
154 lines
3.2 KiB
HTML
154 lines
3.2 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - collada</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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a { color: skyblue }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> -
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simple AWD loader
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/loaders/AWDLoader.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container, stats;
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var camera, scene, renderer, objects, controls;
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var particleLight, pointLight;
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var trunk;
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var loader = new THREE.AWDLoader();
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loader.materialFactory = createMaterial;
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loader.load( './models/awd/simple/simple.awd', function ( _trunk ) {
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trunk = _trunk;
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init();
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render();
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} );
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function createMaterial( name ){
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// console.log( name );
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// var mat = new THREE.MeshPhongMaterial({
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// color: 0xaaaaaa,
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// shininess: 20
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// });
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// return mat;
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return null;
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}
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.set( 70, 50, -100 );
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controls = new THREE.OrbitControls( camera );
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scene = new THREE.Scene();
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// Add the AWD SCENE
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scene.add( trunk );
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// Lights
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scene.add( new THREE.AmbientLight( 0x606060 ) );
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var directionalLight = new THREE.DirectionalLight(/*Math.random() * 0xffffff*/0xeeeeee );
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directionalLight.position.set( .2, -1, .2 );
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directionalLight.position.normalize();
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scene.add( directionalLight );
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pointLight = new THREE.PointLight( 0xffffff, .6 );
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scene.add( pointLight );
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function render() {
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requestAnimationFrame( render );
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var timer = Date.now() * 0.0005;
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pointLight.position.x = Math.sin( timer * 4 ) * 3000;
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pointLight.position.y = 600
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pointLight.position.z = Math.cos( timer * 4 ) * 3000;
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renderer.render( scene, camera );
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stats.update();
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}
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</script>
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</body>
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</html>
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