mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 23:44:56 +01:00
380 lines
8.3 KiB
HTML
380 lines
8.3 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - io - scene loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background:#000;
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color:#fff;
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padding:0;
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margin:0;
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overflow:hidden;
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font-family:georgia;
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text-align:center;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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padding: 5px;
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font-family: Monospace;
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font-size: 13px;
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text-align: center;
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z-index:100;
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}
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#progress {
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color:red;
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top:7em;
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width: 100%;
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font-size:3em;
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font-variant:small-caps;
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font-weight:bold;
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position:absolute;
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z-index:100;
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text-align: center;
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text-shadow: #000 0px 0px 10px;
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display:none;
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}
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.shadow {
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-moz-box-shadow: 0px 0px 5px #000;
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-webkit-box-shadow: 0px 0px 5px #000;
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box-shadow: 0px 0px 5px #000;
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}
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#progressbar {
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text-align: center;
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background: white;
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width: 250px;
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height: 10px;
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}
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#bar {
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background:#d00;
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width:50px;
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height:10px;
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}
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.enabled {
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color: lime!important;
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cursor:pointer;
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}
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.enabled:hover {
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text-shadow: #0f0 0px 0px 5px !important;
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}
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.disabled {
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background:gray;
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cursor:default;
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}
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a { color:red }
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canvas { pointer-events:none; z-index:10; }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org">three.js</a> - scene loader test
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</div>
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<div id="progress">
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<span id="message">Loading ...</span>
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<center>
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<div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
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</center>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/loaders/DDSLoader.js"></script>
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<script src="js/loaders/ctm/lzma.js"></script>
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<script src="js/loaders/ctm/ctm.js"></script>
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<script src="js/loaders/ctm/CTMLoader.js"></script>
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<script src="js/loaders/deprecated/SceneLoader.js"></script>
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<script src="js/loaders/BinaryLoader.js"></script>
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<script src="js/loaders/OBJLoader.js"></script>
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<script src="js/loaders/VTKLoader.js"></script>
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<script src="js/loaders/STLLoader.js"></script>
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<script src="js/loaders/ColladaLoader.js"></script>
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<script src="js/loaders/UTF8Loader.js"></script>
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<script src="js/loaders/MTLLoader.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var SCREEN_WIDTH = window.innerWidth;
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var SCREEN_HEIGHT = window.innerHeight;
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var container,stats;
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var camera, scene, loaded;
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var renderer;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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var rotatingObjects = [];
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var morphAnimatedObjects = [];
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var clock = new THREE.Clock();
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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THREE.DefaultLoadingManager.onProgress = function ( item, loaded, total ) {
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console.log( item, loaded, total );
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};
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init();
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animate();
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function $( id ) {
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return document.getElementById( id );
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}
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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var loadScene = createLoadScene();
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camera = loadScene.camera;
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scene = loadScene.scene;
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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renderer.domElement.style.position = "relative";
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container.appendChild( renderer.domElement );
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renderer.gammaInput = true;
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renderer.gammaOutput = true;
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.right = '0px';
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stats.domElement.style.zIndex = 100;
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container.appendChild( stats.domElement );
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var callbackProgress = function( progress, result ) {
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var bar = 250,
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total = progress.totalModels + progress.totalTextures,
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loaded = progress.loadedModels + progress.loadedTextures;
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if ( total )
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bar = Math.floor( bar * loaded / total );
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$( "bar" ).style.width = bar + "px";
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}
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var callbackFinished = function ( result ) {
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loaded = result;
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$( "message" ).style.display = "none";
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$( "progressbar" ).style.display = "none";
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result.scene.traverse( function ( object ) {
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if ( object.userData.rotating === true ) {
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rotatingObjects.push( object );
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}
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if ( object instanceof THREE.MorphAnimMesh ) {
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morphAnimatedObjects.push( object );
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}
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if ( object instanceof THREE.SkinnedMesh ) {
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if ( object.geometry.animation ) {
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var animation = new THREE.Animation( object, object.geometry.animation );
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animation.play();
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}
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}
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} );
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//
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$( "progress" ).style.display = "none";
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camera = loaded.currentCamera;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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scene = loaded.scene;
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}
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$( "progress" ).style.display = "block";
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THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
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var loader = new THREE.SceneLoader();
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loader.addGeometryHandler( "binary", THREE.BinaryLoader );
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loader.addGeometryHandler( "ctm", THREE.CTMLoader );
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loader.addGeometryHandler( "vtk", THREE.VTKLoader );
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loader.addGeometryHandler( "stl", THREE.STLLoader );
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loader.addHierarchyHandler( "obj", THREE.OBJLoader );
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loader.addHierarchyHandler( "dae", THREE.ColladaLoader );
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loader.addHierarchyHandler( "utf8", THREE.UTF8Loader );
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loader.callbackProgress = callbackProgress;
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loader.load( "scenes/test_scene.js", callbackFinished );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function onDocumentMouseMove( event ) {
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mouseX = ( event.clientX - windowHalfX );
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mouseY = ( event.clientY - windowHalfY );
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}
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function createLoadScene() {
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var result = {
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scene: new THREE.Scene(),
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camera: new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
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};
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result.camera.position.z = 100;
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result.scene.add( result.camera );
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var object, geometry, material, light, count = 500, range = 200;
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material = new THREE.MeshLambertMaterial( { color:0xffffff } );
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geometry = new THREE.BoxGeometry( 5, 5, 5 );
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for( var i = 0; i < count; i++ ) {
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object = new THREE.Mesh( geometry, material );
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object.position.x = ( Math.random() - 0.5 ) * range;
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object.position.y = ( Math.random() - 0.5 ) * range;
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object.position.z = ( Math.random() - 0.5 ) * range;
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object.rotation.x = Math.random() * 6;
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object.rotation.y = Math.random() * 6;
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object.rotation.z = Math.random() * 6;
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object.matrixAutoUpdate = false;
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object.updateMatrix();
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result.scene.add( object );
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}
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result.scene.matrixAutoUpdate = false;
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light = new THREE.PointLight( 0xffffff );
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result.scene.add( light );
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light = new THREE.DirectionalLight( 0x111111 );
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light.position.x = 1;
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result.scene.add( light );
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return result;
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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var delta = clock.getDelta();
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camera.position.x += ( mouseX - camera.position.x ) * .001;
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camera.position.y += ( - mouseY - camera.position.y ) * .001;
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camera.lookAt( scene.position );
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// update skinning
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THREE.AnimationHandler.update( delta * 0.75 );
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for ( var i = 0; i < rotatingObjects.length; i ++ ) {
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var object = rotatingObjects[ i ];
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if ( object.userData.rotateX ) object.rotation.x += 1 * delta;
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if ( object.userData.rotateY ) object.rotation.y += 0.5 * delta;
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}
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for ( var i = 0; i < morphAnimatedObjects.length; i ++ ) {
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var object = morphAnimatedObjects[ i ];
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object.updateAnimation( 1000 * delta );
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}
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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