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https://github.com/Doodle3D/Doodle3D-Slicer.git
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51 lines
1.5 KiB
JavaScript
51 lines
1.5 KiB
JavaScript
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import THREE from 'three.js';
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export default function calculateLayersIntersections(lines, settings) {
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console.log('calculating layer intersections');
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var layerHeight = settings.config["layerHeight"];
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var height = settings.config["dimensionsZ"];
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var numLayers = Math.floor(height / layerHeight);
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var layerIntersectionIndexes = [];
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var layerIntersectionPoints = [];
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for (var layer = 0; layer < numLayers; layer ++) {
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layerIntersectionIndexes[layer] = [];
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layerIntersectionPoints[layer] = [];
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}
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for (var lineIndex = 0; lineIndex < lines.length; lineIndex ++) {
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var line = lines[lineIndex].line;
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var min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight);
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var max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight);
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for (var layerIndex = min; layerIndex <= max; layerIndex ++) {
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if (layerIndex >= 0 && layerIndex < numLayers) {
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layerIntersectionIndexes[layerIndex].push(lineIndex);
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var y = layerIndex * layerHeight;
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if (line.start.y === line.end.y) {
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var x = line.start.x;
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var z = line.start.z;
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}
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else {
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var alpha = (y - line.start.y) / (line.end.y - line.start.y);
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var x = line.end.x * alpha + line.start.x * (1 - alpha);
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var z = line.end.z * alpha + line.start.z * (1 - alpha);
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}
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layerIntersectionPoints[layerIndex][lineIndex] = new THREE.Vector2(z, x);
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}
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}
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}
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return {
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layerIntersectionIndexes,
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layerIntersectionPoints
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};
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}
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