Doodle3D-Slicer/src/sliceActions/generateInnerLines.js

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export default function generateInnerLines(slices, settings) {
console.log("generating outer lines and inner lines");
// need to scale up everything because of clipper rounding errors
var scale = 100;
var layerHeight = settings.config["layerHeight"];
var nozzleDiameter = settings.config["nozzleDiameter"] * scale;
var shellThickness = settings.config["shellThickness"] * scale;
var nozzleRadius = nozzleDiameter / 2;
var shells = Math.round(shellThickness / nozzleDiameter);
for (var layer = 0; layer < slices.length; layer ++) {
var slice = slices[layer];
for (var i = 0; i < slice.parts.length; i ++) {
var part = slice.parts[i];
if (!part.intersect.closed) {
continue;
}
// var outerLine = part.intersect.clone().scaleUp(scale).offset(-nozzleRadius);
var outerLine = part.intersect.scaleUp(scale).offset(-nozzleRadius);
if (outerLine.length > 0) {
part.outerLine = outerLine;
for (var shell = 1; shell < shells; shell += 1) {
var offset = shell * nozzleDiameter;
var innerLine = outerLine.offset(-offset);
if (innerLine.length > 0) {
part.innerLines.push(innerLine);
}
else {
break;
}
}
}
}
}
}