mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-25 20:33:50 +01:00
57 lines
1.2 KiB
HTML
57 lines
1.2 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Material] →
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<h1>[name]</h1>
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<div class="desc">Create a material that can draw custom sprites using a 2d canvas.</div>
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<h2>Constructor</h2>
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<h3>[name]( [page:Object parameters] )</h3>
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<div>
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parameters is an object that can be used to set up the default properties
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</div>
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<div>
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color - the color of the sprite<br/>
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program - the program used to draw the sprite
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</div>
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<h2>Properties</h2>
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<h3>[property:Color color]</h3>
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<div>
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The color of the sprite. The material will set up the color for the context before calling the material's program.
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</div>
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<h2>Methods</h2>
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<h3>[method:null program]([page:CanvasRenderingContext2D context], [page:Color color])</h3>
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<div>
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context -- The canvas context <br />
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color -- The color of the sprite
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</div>
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<div>
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Define a program that will use the context to draw the sprite.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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