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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-26 04:43:49 +01:00
83 lines
2.3 KiB
HTML
83 lines
2.3 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Object3D] →
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<h1>[name]</h1>
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<div class="desc">A line or a series of lines.</div>
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<h2>Example</h2>
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<code>var material = new THREE.LineBasicMaterial({
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color: 0x0000ff
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});
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var geometry = new THREE.Geometry();
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geometry.vertices.push(
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new THREE.Vector3( -10, 0, 0 ),
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new THREE.Vector3( 0, 10, 0 ),
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new THREE.Vector3( 10, 0, 0 )
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);
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var line = new THREE.Line( geometry, material );
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scene.add( line );
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</code>
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<h2>Constructor</h2>
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<h3>[name]( [page:Geometry geometry], [page:Material material], [page:Integer type] )</h3>
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<div>
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geometry — Vertices representing the line segment(s).<br />
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material — Material for the line. Default is [page:LineBasicMaterial LineBasicMaterial].<br />
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type — Connection type between vertices. Default is THREE.LineStrip.
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</div>
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<div>If no material is supplied, a randomized line material will be created and assigned to the object.</div>
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<div>Also, if no type is supplied, the default (THREE.LineStrip) will be used).</div>
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<h2>Properties</h2>
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<h3>[property:Geometry geometry]</h3>
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<div>
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Vertices representing the line segment(s).
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</div>
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<h3>[property:Material material]</h3>
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<div>
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Material for the line.
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</div>
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<h3>[property:Integer type]</h3>
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<div>
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Possible values: THREE.LineStrip or THREE.LinePieces. THREE.LineStrip will draw a series of segments connecting each point (first connected to the second, the second connected to the third, and so on and so forth); and THREE.LinePieces will draw a series of pairs of segments (first connected to the second, the third connected to the fourth, and so on and so forth).</div>
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<div>
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In OpenGL terms, LineStrip is the classic GL_LINE_STRIP and LinePieces is the equivalent to GL_LINES.
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</div>
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<h2>Methods</h2>
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<h3>[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])</h3>
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<div>
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Get intersections between a casted ray and this Line. [page:Raycaster.intersectObject] will call this method.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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