Doodle3D-Slicer/three.js-master/docs/api/extras/curves/SplineCurve.html

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2015-06-12 15:58:26 +02:00
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<body>
[page:Curve] &rarr;
<h1>[name]</h1>
<div class="desc">Create a smooth 2d spline curve from a series of points</div>
<h2>Example</h2>
<code>
// Create a sine-like wave
var curve = new THREE.SplineCurve( [
new THREE.Vector2( -10, 0 ),
new THREE.Vector2( -5, 5 ),
new THREE.Vector2( 0, 0 ),
new THREE.Vector2( 5, -5 ),
new THREE.Vector2( 10, 0 )
] );
var path = new THREE.Path( curve.getPoints( 50 ) );
var geometry = path.createPointsGeometry( 50 );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
// Create the final Object3d to add to the scene
var splineObject = new THREE.Line( geometry, material );
</code>
<h2>Constructor</h2>
<h3>[name]( [page:Array points] )</h3>
<div>points An array of [page:Vector2] points</div>
<h2>Properties</h2>
<h3>[property:Array points]</h3>
<h2>Methods</h2>
<h3>See [page:Curve] for inherited methods</h3>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>