mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-19 20:37:56 +01:00
86 lines
2.3 KiB
HTML
86 lines
2.3 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<meta charset="utf-8" />
|
||
|
<script src="../../list.js"></script>
|
||
|
<script src="../../page.js"></script>
|
||
|
<link type="text/css" rel="stylesheet" href="../../page.css" />
|
||
|
</head>
|
||
|
<body>
|
||
|
<h1>[name]</h1>
|
||
|
|
||
|
<div class="desc">Class for loading a [page:Texture texture].</div>
|
||
|
|
||
|
|
||
|
<h2>Constructor</h2>
|
||
|
|
||
|
<h3>[name]( [page:LoadingManager manager] )</h3>
|
||
|
<div>
|
||
|
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
|
||
|
</div>
|
||
|
<div>
|
||
|
Creates a new [name].
|
||
|
</div>
|
||
|
|
||
|
|
||
|
<h2>Properties</h2>
|
||
|
|
||
|
<h3>[property:String crossOrigin]</h3>
|
||
|
<div>
|
||
|
default — *null*.<br />
|
||
|
If set, assigns the *crossOrigin* attribute of the image to the value of *crossOrigin*, prior to starting the load.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
<h2>Methods</h2>
|
||
|
|
||
|
<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
|
||
|
<div>
|
||
|
[page:String url] — required<br />
|
||
|
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.<br />
|
||
|
[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
|
||
|
[page:Function onError] — Will be called when load errors.<br />
|
||
|
</div>
|
||
|
<div>
|
||
|
Begin loading from url and pass the loaded [page:Texture texture] to onLoad.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<h2>Example</h2>
|
||
|
|
||
|
<code>
|
||
|
// instantiate a loader
|
||
|
var loader = new THREE.TextureLoader();
|
||
|
|
||
|
// load a resource
|
||
|
loader.load(
|
||
|
// resource URL
|
||
|
'textures/land_ocean_ice_cloud_2048.jpg',
|
||
|
// Function when resource is loaded
|
||
|
function ( texture ) {
|
||
|
// do something with the texture
|
||
|
var material = new THREE.MeshBasicMaterial( {
|
||
|
map: texture
|
||
|
} );
|
||
|
},
|
||
|
// Function called when download progresses
|
||
|
function ( xhr ) {
|
||
|
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
|
||
|
},
|
||
|
// Function called when download errors
|
||
|
function ( xhr ) {
|
||
|
console.log( 'An error happened' );
|
||
|
}
|
||
|
);
|
||
|
</code>
|
||
|
|
||
|
[example:canvas_geometry_earth]
|
||
|
|
||
|
|
||
|
<h2>Source</h2>
|
||
|
|
||
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||
|
</body>
|
||
|
</html>
|