mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-24 12:03:48 +01:00
205 lines
4.1 KiB
HTML
205 lines
4.1 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgl - raw shader</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<style>
|
||
|
body {
|
||
|
color: #ffffff;
|
||
|
font-family:Monospace;
|
||
|
font-size:13px;
|
||
|
text-align:center;
|
||
|
font-weight: bold;
|
||
|
|
||
|
background-color: #000000;
|
||
|
margin: 0px;
|
||
|
overflow: hidden;
|
||
|
}
|
||
|
|
||
|
#info {
|
||
|
position: absolute;
|
||
|
top: 0px; width: 100%;
|
||
|
padding: 5px;
|
||
|
}
|
||
|
|
||
|
a {
|
||
|
|
||
|
color: #ffffff;
|
||
|
}
|
||
|
|
||
|
#oldie a { color:#da0 }
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<div id="container"></div>
|
||
|
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - raw shader demo</div>
|
||
|
|
||
|
<script src="../build/three.min.js"></script>
|
||
|
|
||
|
<script src="js/Detector.js"></script>
|
||
|
<script src="js/libs/stats.min.js"></script>
|
||
|
|
||
|
<script id="vertexShader" type="x-shader/x-vertex">
|
||
|
|
||
|
precision mediump float;
|
||
|
precision mediump int;
|
||
|
|
||
|
uniform mat4 modelViewMatrix; // optional
|
||
|
uniform mat4 projectionMatrix; // optional
|
||
|
|
||
|
attribute vec3 position;
|
||
|
attribute vec4 color;
|
||
|
|
||
|
varying vec3 vPosition;
|
||
|
varying vec4 vColor;
|
||
|
|
||
|
void main() {
|
||
|
|
||
|
vPosition = position;
|
||
|
vColor = color;
|
||
|
|
||
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
<script id="fragmentShader" type="x-shader/x-fragment">
|
||
|
|
||
|
precision mediump float;
|
||
|
precision mediump int;
|
||
|
|
||
|
uniform float time;
|
||
|
|
||
|
varying vec3 vPosition;
|
||
|
varying vec4 vColor;
|
||
|
|
||
|
void main() {
|
||
|
|
||
|
vec4 color = vec4( vColor );
|
||
|
color.r += sin( vPosition.x * 10.0 + time ) * 0.5;
|
||
|
|
||
|
gl_FragColor = color;
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
<script>
|
||
|
|
||
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
||
|
|
||
|
var container, stats;
|
||
|
|
||
|
var camera, scene, renderer;
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
container = document.getElementById( 'container' );
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10 );
|
||
|
camera.position.z = 2;
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
|
||
|
// geometry
|
||
|
|
||
|
var triangles = 500;
|
||
|
|
||
|
var geometry = new THREE.BufferGeometry();
|
||
|
|
||
|
var vertices = new THREE.BufferAttribute( new Float32Array( triangles * 3 * 3 ), 3 );
|
||
|
|
||
|
for ( var i = 0; i < vertices.length; i ++ ) {
|
||
|
|
||
|
vertices.setXYZ( i, Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 );
|
||
|
|
||
|
}
|
||
|
|
||
|
geometry.addAttribute( 'position', vertices );
|
||
|
|
||
|
var colors = new THREE.BufferAttribute(new Float32Array( triangles * 3 * 4 ), 4 );
|
||
|
|
||
|
for ( var i = 0; i < colors.length; i ++ ) {
|
||
|
|
||
|
colors.setXYZW( i, Math.random(), Math.random(), Math.random(), Math.random() );
|
||
|
|
||
|
}
|
||
|
|
||
|
geometry.addAttribute( 'color', colors );
|
||
|
|
||
|
// material
|
||
|
|
||
|
var material = new THREE.RawShaderMaterial( {
|
||
|
|
||
|
uniforms: {
|
||
|
time: { type: "f", value: 1.0 }
|
||
|
},
|
||
|
vertexShader: document.getElementById( 'vertexShader' ).textContent,
|
||
|
fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
|
||
|
side: THREE.DoubleSide,
|
||
|
transparent: true
|
||
|
|
||
|
} );
|
||
|
|
||
|
var mesh = new THREE.Mesh( geometry, material );
|
||
|
scene.add( mesh );
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer();
|
||
|
renderer.setClearColor( 0x101010 );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
container.appendChild( renderer.domElement );
|
||
|
|
||
|
stats = new Stats();
|
||
|
stats.domElement.style.position = 'absolute';
|
||
|
stats.domElement.style.top = '0px';
|
||
|
container.appendChild( stats.domElement );
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize, false );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize( event ) {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
|
||
|
render();
|
||
|
stats.update();
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
var time = performance.now();
|
||
|
|
||
|
var object = scene.children[ 0 ];
|
||
|
|
||
|
object.rotation.y = time * 0.0005;
|
||
|
object.material.uniforms.time.value = time * 0.005;
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|