mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 14:07:57 +01:00
107 lines
3.1 KiB
HTML
107 lines
3.1 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<div class="desc">Base class for implementing loaders.</div>
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<h2>Constructor</h2>
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<h3>[name]( [page:Boolean showStatus] )</h3>
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<div>
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[page:Boolean showStatus] — Show the status of loading div.
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</div>
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<div>
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Creates a new [name]. This should be called as base class.
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</div>
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<h2>Properties</h2>
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<h3>[property:Boolean showStatus]</h3>
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<div>If true, show loading status in the statusDomElement.</div>
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<h3>[property:DOMElement statusDomElement]</h3>
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<div>This is the recipient of status messages.</div>
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<h3>[property:Function onLoadStart]</h3>
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<div>Will be called when load starts.</div>
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<div>The default is a function with empty body.</div>
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<h3>[property:Function onLoadProgress]</h3>
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<div>Will be called while load progresses.</div>
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<div>The default is a function with empty body.</div>
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<h3>[property:Function onLoadComplete]</h3>
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<div>Will be called when load completes.</div>
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<div>The default is a function with empty body.</div>
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<h3>[property:string crossOrigin]</h3>
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<div>
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The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
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</div>
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<h2>Methods</h2>
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<h3>[method:Boolean needsTangents]( [page:Array materials] )</h3>
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<div>
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[page:Array materials] — an array of [page:Material]
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</div>
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<div>
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Checks if the loaded object needs tangents based on its materials.
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</div>
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<h3>[method:null updateProgress]( [page:object progress] )</h3>
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<div>
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[page:Object progress] — an object containing loaded(contains the amount of bytes loaded) and optionally total (containing the total amount of bytes).
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</div>
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<div>
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Updates the DOM object with the progress made.
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</div>
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<h3>[method:Material createMaterial]( [page:object m], [page:string texturePath] )</h3>
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<div>
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[page:Object m] — The parameters to create the material. <br />
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[page:String texturePath] — The base path of the textures.
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</div>
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<div>
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Creates the Material based on the parameters m.
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</div>
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<h3>[method:Array initMaterials]( [page:Array materials], [page:string texturePath] )</h3>
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<div>
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[page:Array materials] — an array of parameters to create materials. <br />
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[page:String texturePath] — The base path of the textures.
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</div>
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<div>
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Creates an array of [page:Material] based on the array of parameters m. The index of the parameters decide the correct index of the materials.
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</div>
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<h3>[method:String extractUrlBase]( [page:string url] )</h3>
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<div>
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[page:String url] — The url to extract the base url from.
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</div>
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<div>
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Extract the base from the URL.
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</div>
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<h3>[method:DOMElement addStatusElement]()</h3>
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<div>
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Add a DOM element to indicate the progress and return the DOMElement
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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