mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-29 17:04:57 +01:00
121 lines
2.9 KiB
HTML
121 lines
2.9 KiB
HTML
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<style>
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body {
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background-color: #ffffff;
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margin: 0;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 0px;
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width: 100%;
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color: #000000;
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padding: 5px;
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font-family: Monospace;
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font-size: 13px;
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text-align: center;
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z-index: 1;
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}
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a {
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color: #000000;
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}
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</style>
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</head>
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<body>
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<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - css3d sandbox</div>
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<script src="../build/three.min.js"></script>
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<script src="js/controls/TrackballControls.js"></script>
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<script src="js/renderers/CSS3DRenderer.js"></script>
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<script>
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var camera, scene, renderer;
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var scene2, renderer2;
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var controls;
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init();
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animate();
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function init() {
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.set( 200, 200, 200 );
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controls = new THREE.TrackballControls( camera );
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scene = new THREE.Scene();
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scene2 = new THREE.Scene();
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var material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );
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//
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for ( var i = 0; i < 10; i ++ ) {
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var element = document.createElement( 'div' );
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element.style.width = '100px';
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element.style.height = '100px';
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element.style.opacity = 0.5;
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element.style.background = new THREE.Color( Math.random() * 0xffffff ).getStyle();
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var object = new THREE.CSS3DObject( element );
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object.position.x = Math.random() * 200 - 100;
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object.position.y = Math.random() * 200 - 100;
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object.position.z = Math.random() * 200 - 100;
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object.rotation.x = Math.random();
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object.rotation.y = Math.random();
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object.rotation.z = Math.random();
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object.scale.x = Math.random() + 0.5;
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object.scale.y = Math.random() + 0.5;
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scene2.add( object );
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var geometry = new THREE.PlaneGeometry( 100, 100 );
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var mesh = new THREE.Mesh( geometry, material );
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mesh.position.copy( object.position );
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mesh.rotation.copy( object.rotation );
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mesh.scale.copy( object.scale );
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scene.add( mesh );
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}
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//
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renderer = new THREE.WebGLRenderer();
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renderer.setClearColor( 0xf0f0f0 );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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renderer2 = new THREE.CSS3DRenderer();
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renderer2.setSize( window.innerWidth, window.innerHeight );
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renderer2.domElement.style.position = 'absolute';
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renderer2.domElement.style.top = 0;
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document.body.appendChild( renderer2.domElement );
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}
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function animate() {
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requestAnimationFrame( animate );
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controls.update();
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renderer.render( scene, camera );
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renderer2.render( scene2, camera );
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}
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</script>
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</body>
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</html>
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